Category: game-design
- How to design rules that work
- What makes a product good
- A UX review of Clear, todo list manager of the future
- Defining A Principle of Quality that works
- Quora - win or fail? A User Experience study
- The Gamification of SIME
- Gamification at SIME 2011
- SIME Stockholm day 1
- The death of console games and the rise of mobile games
- Adding the Fun
- Media moving into the real world
- How do you make time to play games?
- The slow death of Business
- Terms for Interaction Design
- UI is important, learn to know what good or bad
- The iPad - short and simple
- Games industry killing itself over used games
- Interactive art, game?
- State of the Game Industry in Sweden
- User Experience Design terms - Resistance
- Strange news about Happiness
- Agile development another new oldie
- BrĂ¼tal Legend demo impresssions
- Uncharted 2 multiplayer beta impressions
- LOVE pre-play impressions
- The seamless music experience of Minigore
- Monopoly city streets
- LOVE mmo is complete
- Playstation 3 slim and pricedrop
- The first Real virtual world
- How fast do you want your data?
- Adaptive difficulty level
- E3 information overload
- Playstation Portable Go $249
- Project Natal
- Blur dev gives stupid quote about online leaderboards
- Quality as an USP
- Plants vs Zombies first impressions
- Final Fantasy boosting PS3 sales in Japan (Console Wars)
- Opera and storytelling
- Streaming Online Games
- Dawn of War 2 impressions
- Steam tax
- Flower impressions
- Amazon game shop
- Coop mechanics again
- Coop wrong for its purpose?
- Accessability 2
- The state of PC gaming
- Anticipating the quality of Starcraft 2
- Important read for designers
- Mirrors edge is fantastic
- Ratchet and Clank: Quest for booty micro review
- Mirrors Edge demo
- Little Big Planet will sell PS3s
- World of Goo review
- Racing games transformed
- The power of habit in gamedesign
- Nintendo DSi mystery solved
- Little Big Planet is not that original
- Warhammer Online guild
- Warhammer Online first impressions
- Spore
- Death spank and odd news
- Play - the new medium
- WAR release
- The spectrum of game audiences
- Streaming gameplay to linux
- Oldie but Goldie
- E3 big three rundown
- Easy fun games
- Accessability and Piracy
- Killzone 2
- Age of Warcraft
- The future of Co-op
- Capturing the Online Games Market
- Weekly rant
- Duke Nukem or Prostitution games?
- Feedback and rewards in games