Coop wrong for its purpose?

Coop play is used to let players play multiplayer without the stress of competition. But does coop serve this purpose?Most coop games simply duplicate the singleplayer gameplay mechanics to create coop play, this technique inherits the problem of competition because the players are now competing for the same objectives or, worse, taking seperate paths as in Gears of War which makes play singleplay but with extra penalties of death. A more interesting use of coop are the paralell objectives for squads in Resistance 2 online multiplayer or the paralell objectives on battlefield in the upcoming RTS Battle Forge. Perhaps paralell multiplayer is a better goal for cooperative play. What do you think?

Categorygame-design