Jesper Bylund

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Tag: games

  • Elisabet Grétarsdóttir explains Gamification at SIME 2011 2011-11-16
  • The death of console games and the rise of mobile games 2011-03-14
  • Media moving into the real world 2010-10-11
  • The future of UX is play 2010-08-24
  • How do you make time to play games? 2010-08-18
  • Games industry killing itself over used games 2010-01-03
  • Interactive art, game? 2009-12-22
  • State of the Game Industry in Sweden 2009-12-10
  • LOVE MMO technical alpha available 2009-09-24
  • LOVE pre-play impressions 2009-09-24
  • The seamless music experience of Minigore 2009-09-21
  • How fast do you want your data? 2009-07-09
  • Adaptive difficulty level 2009-06-09
  • E3 information overload 2009-06-04
  • Quality as an USP 2009-05-27
  • Coop wrong for its purpose? 2008-12-27
  • Accessability 2 2008-12-05
  • Little Big Planet PAL launch 2008-11-07
  • Death spank and odd news 2008-08-31
  • Play - the new medium 2008-08-10
  • Streaming gameplay to linux 2008-07-23
  • The power of novalty 2008-07-23
  • Oldie but Goldie 2008-07-17
  • The Long Tail 2008-07-15
  • Easy fun games 2008-07-14
  • WiiFit 2008-06-07
  • Zelda phantom hourglass review 2008-06-06
  • Grin Visit 2008-04-28
  • Poor critique on objectivism 2008-04-16
  • The future of Co-op 2008-03-19
  • Web 2.0 and twitter especially 2008-02-27
  • Another line of work 2008-02-13
  • Duke Nukem or Prostitution games? 2008-02-07
  • Media disinformation 2008-01-31
  • EA defending developers and games 2008-01-24
  • Media being educated, about media? 2008-01-24
  • Feedback and rewards in games 2008-01-03
  • Geek culture 2007-11-14
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