The Gamification of SIME


Orginially posted on the official SIME blog SIME is a Swedish Conference on web, tech and startups. Where great speakers entertain for two days and investors and entrepreneurs mingle over coffee and champagne.

SIME 2011 was a flurry of great speaker on a wide area of subjects. While the set theme for SIME was “Passion Wins” another theme running through the conference was going mobile. Gamification was subtly introduced to the SIME audience in a panel on Gamification and marketing. Possibly to set the stage for a larger presence next year.

But what exactly is Gamification and how does it tie in with SIME 2011? Gamification is the process of using game mechanics in non-game products and services. I am not talking about  3D characters or scoring points here however. Games have matured in relative obscurity thought the years to become one of the worlds largest entertainment forms, aimed mostly at adults. The foundations of_what makes a good game_ are similar and equally complex as what makes a great brand. The psychology or rewards have been used in training and products over the years, but only games have really delved deep and explored the territory. Pacing and storytelling in a product where there is no story is also only really explored in the games industry. Science and design based on concepts like these are migrating from games into “normal” products.

This is Gamification. And oddly, ties in excellently to SIMEs central theme.

The Passion of Gamification Passion Wins. That theme was presented by Ola in his welcoming speech and it was central to almost all the talks at SIME. From presentations from promising startups, among them iZettle - the mobile payment solution, to using brain scans for better marketing there was not a presenter on stage that lacked passion. But how do we reach passion in our users or customers? While every panel spoke of the importance to engage users and inspire passion there was only one that talked about how thats done.

Panel on Gamificiation A panel consisting of Elísabet GrétarsdóttirEve OnlineJohan Sjöberg, founder Starstable, and Robin TeiglandStockholm School of Economics, joined Ola on stage to discuss the most popular buzzword of the day.

The panel wasn’t that impressed with the term Gamification for starters. Elisabet described it as working with motivation in marketing to engage the audience, hopefully getting them to participate. Johan joined in saying that the term might be a misnomer, that the term Playification might be more appropriate. Since the focus is on engagement but not at all games.

“we are playful creatures” - Elísabet Grétarsdóttir, SIME 2011

The panel was in agreement that playfulness was important for humans, adding fun to anything should be possible. The panel highlighted experiments with gamification in education and Elisabet even made a pitch to add creative interaction in the fashion industry.

If we are playful creatures, play should be a great way to engage our users. Right?

Going mobile with gamification As I mentioned earlier another trend runnings through the entire conference was going mobile. Google spoke of being a mobile first company, Ericsson spoke about communicating in a world where every device is interconnected. But what does this have to do with gamification?

Throughout SIME we heard speakers talk about new paradigms and the web/app divide. Essentially mobile web is taking over and has a different set or boundaries than the desktop web. So how to we make sure our mobile interfaces are good enough and engaging users? You know where I’m going with this aren’t you?

Mobile interfaces is a perfect place to start adding the fun.

Summing up gamification at SIME 2011 The passion at SIME was amazing. The energy was great. The game we played at the conference, bad. Basically we’re all looking into how to engage and interact with people through digital mediums. The only industry that has really done it is the games industry. Moving their knowledge to the rest of the web is gamification. Elisabet doesn’t think it’s through external motivation. Ola thinks it might have something to do with horses.

The only thing we know is: however it’s done, it’s going mobile.

Jesper Bylund is a Game Designer / Interaction Designer who blogs about Gamification on Adding the Fun.com

UPDATE: Added a short explanation of what SIME is, thanks to @kenneth_aa for making me realize it was needed.


Categoriesgame-developmentweb