Jesper Bylund

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Tag: game-design

  • Product mechanics 2018-02-16
  • How to design rules that work 2013-01-08
  • Adding the Fun 2010-11-23
  • Media moving into the real world 2010-10-11
  • Why Apple is loosing money on making crappy headsets 2010-04-23
  • What is a user interface? 2010-04-20
  • The Genuine Man 2009-08-13
  • Opera and storytelling 2009-04-03
  • Fearing hubris or fame 2008-07-02
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