Quality Attribute 2021 –
My collection of best practices and processes for Product Designers. How do you actually do product design? Quality Attribute will teach you how.
smAile 2020 – 2021
Tracking employee mental health through AI. I built a privacy focused camera app that tracked your emotions during the day. It gave you a detailed view of your displayed emotions and gave team members a generalised view of how everyone was feeling. I completed a full MVP built with AWS CDK and Svelte. Left the project in May 2021 due to lack of traction.
Ting 2020 –
Next generation note taking app, never spend time organising notes again.
Released, completed or abandoned:
Playing around with self publishing and spreading the excellent advice of Naval Ravikant on how to get rich. This book is an aggregation of his best advice on the subject up to 2019. Based on his famous tweet thread on the topic.
SaaS that aimed to help aspiring authors to finish their first manuscript. It leverages habit building triggers with design to make clear progress.
In the end BlankPage had reached 17 thousand writers, and had a couple of hundred active users. But was not financially stable and I regretfully sunsetted the project in 2019.
Adding the Fun 2011-2014?
A blog where I tried to teach Gamification and aggregate things happening within that space. I tried, desperately, to defend gamification as “game design” and not just extrinsic motivational notifications. I failed.
iTunes redesign 2010
Prior to the iCloud unveiling I did this redesign to show how a paradigm change in the core elements of iTunes could improve the experience. It was based on the application only though.
Anton & Lumbus 2010
A 2010 semi-animated sound childrens book for the iPhone and iPad.
The followup of Dreamlords, a small scale and unique MMO for all those who’ve tired of the standard MMORPG genre. Released in 2008, the final server was eventually laid to rest in 2011.
Shattered Alliance 2008
A coop over LAN top down shooter designed to be a PR product for my alma mater, sadly in the late stages of development we ran into numerous bugs and launch was delayed over the summer, after which most of our programmers had moved on.
A unique MMORTS released in febuary 07, critically acclaimed but commercially unstable.
An RTS expermental gameplay demo, has some quirks but does show promising gameplay.
Garden Gnome Carnage 2006
A small downloadable game that I was involved in brainstorming for, developed by Daniel Remar.
A small arcanoid clone created with Robert Nyberg.