UX needs a common language
After a short debate with @miakolmodin about the difficulties of building a portfolio when what you do is design interaction we stumbled upon an interesting flaw in the design process. User Experience has no language. Now this might sound a bit redundant but all development needs language to convey principles and models that are often used. Why, for example, are we still trying to convince people that simplicity in interfaces is a good thing? We should have a word for this model of design that literally means "_grade of simplicity in the interaction, with overtones of how good it i_s". Just to speed up the process.
So I figured I'd give it a go shortly. Thanks Mia for a great idea!