You’ve worked with them. Perhaps you’ve even been them. The people who claim "there are no problems, only opportunities". This needs to stop. Putting your head in the sand doesn’t make the tiger go away.
Sneak Peek of Event Monitor
Working long and hard hours, one deserves a hobby. So what does a UX developer do when there’s an hour a night to spare?
Create something.
My latest project is Event Monitor. A dashboard for events and happenings showing beautiful statistics all rendered in SVG (so it works great on any platform).
Please check it out and let me know what you think!
The definitive guide to value creation
In my youth I dabbled with dark arts. I thought experimenting wouldn’t hurt, so I tried a little, but little became a lot. My addiction took up all my spare time and heavily impacted my social life. I became alienated by friends and had a hard time talking to people close to me.
That’s how I spent six years studying economics.
Everything you want to know about Facebook Graph Search
A week ago Mark Zuckerberg was on stage talking about the future of Facebook and unveiling Facebook Graph Search. Since then thousands upon thousands of articles have been written on the subject, so why write another one?
Every single piece I’ve read, seem to either misunderstand, or not care about what makes Graph Search different. So here I go, trying to explain what Graph Search really is.
Designing in-app purchases that work
With the rise of mobile, more and more people are looking at in-app purchases to monetize their products and services. But, as usual, there are design aspects to think about. I this article I intend to explain two of the most important things to think about when designing for in-app purchases: Relevance, and Access.
How to design rules that work
Rules are ever present in our daily lives. We follow social rules, company rules, and laws. We create organizations by making sets of rules, we create deals and contracts all defined by rules. But very few people learn how to create rules. Most rules, don’t work. As a former game designer, I’ve studied rules academically and tried and tested rules by the thousands. This is what I’ve learnt so far about creating rules that work.
What makes a product good
Sit up straight, I’m about to explain the secret sauce behind exceptional products.
There is a difference between products that perform poorly and products that perform well that is hard to put your finger on. Designers have been struggling to tell you about it for years. But it turns out it’s not the answer that is the problem, it’s the question.
The question is: Is it enjoyable? It’s the difference between functional and great.
ux review of chrome for iOS
Google services have been a long time coming for iOS users. While most people’s immediate response to that is to say “of course, they have android” I think it’s weird for google to neglect 400 million customers of their services just because they want to promote another mobile platform. Android already has a majority market share after all.
Why touch works
The reason touch works is often cited, it’s because it’s “intuitive”. But there is little talk about what makes touch devices more intuitive. We’re supposed to just believe that the finger is better. But discussing with my partner Sara this morning, I think I’ve understood why.
The mobile revolution at sime
The first day of SIME, the European tech/startup conference, was a vivid circus of great speakers with great production values. This time in Stockholm.
Sime is a special sort of conference because it is focused on marketing entrepreneurship and creating a forum for entrepreneurs and investors. While similar conferences might slog through technical details while zombie hordes of coffee ingesting listeners try to stay awake, SIME is more about showmanship. Almost every session is 20 minutes or less, even for the big players, and our host, Ola Ahlvarsson, is always on stage pushing things along.