Opera and storytelling

Last night I saw Macbeth at the Swedish royal opera house. It was stunning. My first opera and live Shakespeare. Very intriguing.
In the intermission my friend, a producer at EA DICE, said an interesting thing: While opera is clearly far behind most other media in terms of storytelling the music holds up the experience making it excel as an art form.

First I just thought he had a fair point. Then I realised the same can be said for most games, which I’m sure was a thought he shared.

So what can we use to hold up storytelling in games? Interaction is what holds games as experiences up to a level of excellence but can it be used to save storytelling?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s