Tagged with Design

UX trend predictions of 2012 B:

Whenever likeminded creative people try to innovate trends emerge. Ideas give birth to ideas. As ideas keep combining in the heads of creative people everywhere some ideas become more sticky than others. I’ll document some of the trends in user experience design I predict will become the norm in 2012. You can find my first post on the subject here.

Another example from a 2011 app is the amazing full screen representation in Wren.

Wren app for Mac

 

White space apps

When I first saw Wren I was amazed. It was focused and minimalist. Therefore I was shocked to see the full-screen button in the top right corner of the app, “Wouldn’t that completely wreck the experience” was my knee-jerk reaction. Then I tried it and another trend was obvious, apps that scale without bloating their feature sets, or White space apps.

Why are White space apps different? Mobile.

The mobile revolution has some interaction and UI designers scratching their heads or pulling their hair trying to fit all the usual information. The current computing paradigm has relied on massive amounts of text and information tags for a long long time. Even programs that have really tried to rid themselves of rarely used functions or unnecessary amounts of help information have sometimes been stuck in contextual help hell due to the modus operandi of desktop interface design.

No more. Mobile has rid us of all these things. And some designers are provocative enough to realize that less really is more and simply scale their apps without adding more information or complexity.

Is this good or bad?

Only time will tell. But the dominance of mobile design today tells us a lot about what people like. I think it is less about the iPhone being a must-have product and a lot more about really smart and beautiful apps that are just complex piles of engineering on other platforms.

Simple is better. And using white space to focus the users attention on a sparingly chosen set of functions beautifully designed makes this clear. I believe these minimal products will in the future continue to trump the feature behemoths of yesteryear.

Due for iPad

Due for iPad

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UX trend predictions of 2012 A:

Whenever likeminded creative people try to innovate trends emerge. Ideas give birth to ideas. As ideas keep combining in the heads of creative people everywhere some ideas become more sticky than others. I’ll document some of the trends in user experience design I predict will become the norm in 2012.

An example trend from previous years is the scroll down to refresh design. Created by Loren Brichter for his famous Tweetie iphone app it has since become the standard for refreshing feeds and lists in apps everywhere.

Example from mobile webKit build

Related function Panels

You’ve seen them already. Open your Facebook app and look at the button in the top left corner. Tapping the button or swiping the interface from left to right opens the menu:

Facebook iPhone app

Facebook iPhone app menu

 

 

 

 

 

 

 

 

 

 

This background panel is always there. Neatly integrated in iOS navigation panel.

The iOS navigation panel? At the top of all iOS apps with many views is a bar that usually has two buttons on it. This bar is called the navigation bar in the iOS SDK and intended to be used like this:

  • the left side button steps you back in the app. Just like the back button in your browser.
  • the right side button steps you forward. Showing the next step or function in the app.
Related function panels will become a trend become complex apps need menus, and no one wants to start the app in a menu. Instead starting the app smack in the middle of activity giving the user an option of accessing the menu by “stepping back”.

Why is this different from a menu

But the reason I call the panels related function and not menu panels is that when a menu is that as soon as we have this paradigm, panels on either side that are “behind” our current view in chronological order. We can show the user all sorts of related information and functions, regardless of the apps functions.
Take for instance Path 2.0, a beautiful example of UI design. It too uses the left side menu, but to the right it shows your friends list. In the Facebook app this right side button opens sorting options and not a panel at all. This doesn’t matter. As long as the paradigm is in place, panels will start showing up with the most important related functions in apps of all sorts.

Is this good or bad

The design works great in the Facebook app, in the Gmail app and in Path 2.0. But if it will work when lots of apps join the trend? We can’t know beforehand.
The design is solid from a perception and usability perspective. It also looks great. So I’m hoping to see some innovative use of it shortly!
Gmail appGmail app

 

 

 

 

 

 

 

 

 

Path 2.0 appPath 2.0 app

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The Verge video and Lenovo Ultrabook

The Verge does amazing video reviews. Short, snappy, all the info, great shots and great narration.

Lenovo has really made a beautiful notebook with the u300. I have no idea why no one else has tried the book design but it looks great!

The video is after the jump.

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Google+ review: Why Google+ will fail

Google+ is the new social network launched by Google. Despite having a track record of broken dreams and train wrecks in the social space, Google has actually managed to put together a quite compelling product.

A lot of the tech industry is claiming it really is a Facebook killer.

Here’s why it’s not

Google+ is basically a clone of Facebook. So much of the service is nearly identical that it would be silly to claim otherwise. Now this might be because Google is lazy, or it might be that Facebook has found a good way to view social information. I’m more inclined to the latter.

But similarity won’t get new users, they’ll understand Google+ easier (an important argument) but they won’t stay for that. So what stands out?

Circles, Sparks, Huddles and Hangouts

Circles are central to the Google+ experience. To share or follow anyone you have to assign them to a circle or group. The idea is that if all your friends are in groups from the start, having more control of what you share to whom is a lot simpler.

Google Plus Circles

Google Plus Circles

That’s a great idea. Sadly it’s really annoying and adds work for the users. Every time you post something you have to choose which circles to share with. The ones you shared with last are offered as a default. I’ll bet that most people will add most if not all their circles and then never change. The reason for this is that we don’t share if sharing is to much work. That’s why social networking took off in the first place, they made it easier to share stuff we liked. Google+ is making it harder than on Facebook. Not a compelling argument for most people.

Sparks

Sparks are topics of interest that you can follow and get all the new information on right inside Google+. This is a great idea. Having content in the social network, ready to be shared.

Google+ Sparks

Google+ Sparks

There is a problem. It’s basically just a Google search. So there’s very little filtration of content and hardly ever anything new. Google+ is still a beta so this could evolve to a killer feature. But for Google to invent a new type of search just for content in Google+… I don’t think that’ll happen.

Huddles

Huddles are group messaging. Yeah. Another one… And for some reason it only works on mobile devices, they don’t show up in the web interface. So basically a bit less useable than Facebook chat.

Google+ Huddle

Google+ Huddle

Hangout

Hangouts are amazing. Hangouts are video chatroom that you can start at any time and than jump in and out of and just talk to people. Amazing tech.

Google+ Hangout

Google+ Hangout

But a stupid idea. Why?
I don’t understand why companies keep dragging the video-calling, video-chatting ideas out every time they get more tech. The trend in general is moving from voice to text because it is less intrusive.

Intrusive is basically the definition of having friends looking at you while you work.

“But chat roulette was a hit!?”  I hear you desperately cry. Yes it was. Because it’s for fun it was quick to just spend a half hour jumping in and out of conversations or charades with dicks random people. But do you want to do that with just your friends? Probably not.

It is however an even simpler way to have video conferencing, which inside Google must seem like the thing everyone wants to do. I’ve never met someone who would like that. But I’m sure those people will be thrilled. I’ll use it to have drinking nights with my buddies in the UK no doubt.

Summing up

So far Google+ looks like a great, clean, new social network. With absolutely nothing to make it more useable than Facebook.

The only reason people loves this product is because it says Google right there on the logo.

But we should give it the benefit of a doubt, it’s still just a beta, it might be missing features or showing us features that are far from finished.

Don’t get me wrong, I’ll still be on it. It’s just that I don’t use it at all.

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How to change scrolling direction in Lion; and why you shouldn’t

Trackpad Settings from Lion

Trackpad Settings in Lion

To change back from Lion’s default natural scrolling open Settings -> Trackpad -> Scroll & Zoom and uncheck the natural scrolling checkbox. All done.

Why shouldn’t you?

It’s annoying right? Why should you have to relearn how scrolling works?

Because it makes no sense in Lion, and I’ll bet you anything it’ll make less and less sense going forward. This is the new paradigm, learn it now or later.

But why?

In the beginning of Graphic User Interfaces scrolling was done by clicking the scrollbars on the side of an application window.

Scrollbars

Old school Scrollbars

Since this wasn’t a very efficient way to do it many weird solutions for simpler scrolling popped up here and there. It soon became standard for Mice to have scroll wheels on them. Making the entire representation of scroll bars a bit redundant. They take up a lot of screen real estate just to show you where in a window you are looking at any one time. It’s not like you didn’t scroll there in the first place right?

A Mouse with a Scroll Wheel

A Mouse with a Scroll Wheel - high tech in the 90's

When touch pads started becoming standard, this design thought was transplanted over from mice and scroll bars. Nothing wrong with that, reinventing the wheel isn’t always a good thing.

Except when it is.

In this case it made no sense. The mouse and it’s scroll wheel use two different controls to achieve two different things. You move the mouse to point. And you scroll the wheel to.. eh.. scroll.

But on a touch pad you use the same control. Your poking the touchpad to move the pointer and then poking the touchpad in the opposite direction to scroll. The only reason this feels “natural” is because we, as the ingrained PC users we are, are so used to scrollbars. We know that what we’re scrolling isn’t the content but the scrollbar. Which in turn scrolls the content…

See where the design falls apart?

The metaphor is broken. The scrollbar no longer makes sense when you scroll using the pointing device to move the content, instead of the scrollbar.

Alright. That makes sense, but why relearn? Why fix what ain’t broken?

In two words: Cognitive load.

Lion’s natural scrolling (directly scrolling the content instead of the scroll bar) will become the standard, like it or not, because the average PC user doesn’t change default settings and certainly don’t understand why scrolling should be inverse to the screen. The cognitive load of thinking about how to scroll will simply become to much as more computers are delivered with touch pads and more of our PCs become touch based (as tablets become more widely spread).

To clarify; on a mouse the scrolling direction won’t change. Because the scroll wheel isn’t directly linked to the content anyway. But a touch pad is directly linked.
Update: For some reason, Apple has changed the scrolling direction on the mouse wheel for non-apple mice. This is weird. Thanks to Dan in the comments for reporting!

It takes a little time to get used to, though less than you might think, but it will be worth it. And you won’t have to relearn later on which will get increasingly frustrating.

Not convinced? Check out MG Siegler’s excellent pre-lion post The iPad Has Broken My Brain; OS X Lion Will Help Fix It.

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A new iOS notification design

Something I don’t get about most current design is that designers adding features always add layers of complexity.

Never add things unnecessarily.

This is my design for a new Notification system. The notification counter on top will ping in color and sound/vibration when new notifications drop in. The user can set which service does what in settings.

The entire notification list is under the spotlight window. If you use spotlight, it’ll disappear until you remove your search.

 

UPDATE:

iOS5 has been unveiled and while I’m not shocked to find I wasn’t spot on, I am a bit shocked by their adding another menu just for notifications. If you have no idea what I’m talking about check em out here.

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New iOS notification system

Notifications on the iPhone and the iPad are broken. They distract us and get us away from our work flow or Angry Birds and if you, like me, get a lot of them they stack most annoyingly.

Push notification on an iPhone

So why haven’t Apple already solved this?
We can’t know that for sure, secretive as Apple is. But I’ll bet it has something to do with the new iteration of OS X.

Lion
In Lion Apple is bringing iOS features back to the Mac. Specifically, for notifications, applications are now encouraged to be full screen. Full screen apps can’t use badges or jumping icons in the dock to notify users of what’s going on.

Lion has to redesign notifications.
And Lion has to make notifications work with full screen apps, exactly the same problem that Apple faces on the iPhone and iPad.

Unified notification system
I believe the new notification system will be the same, or very similar, across all Apple platforms. It just makes to much sense not to, all their devices need new notifications and they face the same constraints… Except input. iOS handles touch,  OS X has a mouse/keyboard. Both of them handle gestures however.

Universal Gestures?
In the new beta of iOS, 4.3, Apple has released a set of gestures to do multitasking making the feature a lot more powerful and easy to use.

[youtube wvxSSGUtTYA]

These gestures don’t translate all that well to the iPhone (five fingers on a 3″ screen?) but I dare say Apple can solve that.
But I also notice there’s one gesture missing: down.
Right and left swipes change app, swipe up to show active apps, why not swipe down to show a notification app/menu?

Notification app/menu/dock
Gathers all notifications, only needs to make a sound or visual cue for new notifications and users can come back to it at will.
It would work on all Apple devices and could be accessed by gesture or from the icon.

Sounds pretty Apple-y to me. What are your thoughts?

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The future of UX is play

In case you didn’t know; UX week is a conference in San Fransisco that, if your into UX, you wish you were at. It has great speakers on great subjects and sounds like heaven for all us UX designers spread across the planet.

Nicole Lazzaro has a presentation scheduled on the future of UX where she argues that design focusing on increasing positive emotions rather than minimizing negative experience is the future of UX development. A field where game design is leading the way.

I for one am really happy someone is bringing this up at a large conference. I studied game design for this very reason and I’m still having a hard time selling the idea to my colleagues, the notion that games are basically toys is still deeply ingrained in western culture and it’s now starting to hold us back from creating better experiences.

For anyone interested in learning from game design I recommend you start with legendary designer Raph Koster‘s excellent book A Theory of Fun.

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What design is

“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that.”
– Steve Jobs 1996

Most people I’ve talked to seem to have this conception that design is somehow visual only. Preferably graphical for the game & web business. This is a preconception we really need to change if we’re ever to get mandate to properly design.

And yes, this is the last Jobs quote in a while I promise.

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The definition of Bad Design

Stupid sign hides stupid design

Stupid sign hides stupid design

I took this picture of a door in my office. It has two handles. The top large green one is for emergencies only, and people have apparently been using it. To solve the problem, a large sign has been taped to the handle bearing the legend:

“Do not use this door handle unless it’s emergency situation”

Problem solved. Anyone can see that there’s something wrong here. But let’s boil it down:

The handle problem

If the handle is not to be used, placing it above the normal handle, making it larger and green is probably a bad idea. In fact, it’s the exact opposite of what you’re supposed to do according to various studies on cognitive processes, visual recognition and psychology. Of course, this design is made for emergencies only and for such is pretty good.

The normal handle below the emergancy handle requires the user to touch a button on the wall first in order to open the door. The additional step of course makes it less useable, but the really interesting design choice here is WHY THE F why in the world one of the handles require a button on the wall and the other does not… The result is the same so there is no difference to the user. Couldn’t the second handle also be used by just, you know, pushing it? And while we’re at it, why not just have one handle from the start? It would be much more cost effective.

The sign problem

The sign is another great feat of design. First of all it obscures the handle. Rendering it useless in an emergency situation. But since the sign is well fastened and laminated with hard plastic you wouldn’t be able to use it even if you knew where it was.

Smart people were involved in every step of this process. But noone looked at the overall intended function, nor the users intended use. Not one. This is why you need designers.

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