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	<title>Comments for Jesper Bylund .com</title>
	<atom:link href="http://jesperbylund.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://jesperbylund.com</link>
	<description>Interaction Design and Gamification, for an increasingly mobile world</description>
	<lastBuildDate>Tue, 21 Feb 2012 08:57:00 +0000</lastBuildDate>
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		<title>Comment on How the Apple iTV will work by Jesper Bylund</title>
		<link>http://jesperbylund.com/2012/02/how-the-apple-tv-will-work/#comment-143</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 21 Feb 2012 08:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1421#comment-143</guid>
		<description>Not quite. Without an iOS device it&#039;d still have all the media of iTunes. With iTunes Match that&#039;s all the music you have on any computer and all the movies/tv-shows etc in the iTunes Store. 

Of course the selling point is iOS.

I agree that it&#039;d be nice. But think about how that would work, to keep up with the market the TV would need to upgrade it&#039;s hardware at least every three years. How would Apple do that? 
Set top boxes? Than why sell a screen?
Modules that plug in? Not very Apple-like, but possible.

Or they would just deliver it with an iPod touch.</description>
		<content:encoded><![CDATA[<p>Not quite. Without an iOS device it&#8217;d still have all the media of iTunes. With iTunes Match that&#8217;s all the music you have on any computer and all the movies/tv-shows etc in the iTunes Store. </p>
<p>Of course the selling point is iOS.</p>
<p>I agree that it&#8217;d be nice. But think about how that would work, to keep up with the market the TV would need to upgrade it&#8217;s hardware at least every three years. How would Apple do that?<br />
Set top boxes? Than why sell a screen?<br />
Modules that plug in? Not very Apple-like, but possible.</p>
<p>Or they would just deliver it with an iPod touch.</p>
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		<title>Comment on How the Apple iTV will work by Jesper Bylund</title>
		<link>http://jesperbylund.com/2012/02/how-the-apple-tv-will-work/#comment-142</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 21 Feb 2012 08:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1421#comment-142</guid>
		<description>I take it you like the idea? :)</description>
		<content:encoded><![CDATA[<p>I take it you like the idea? <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on How the Apple iTV will work by Ckline Knline66</title>
		<link>http://jesperbylund.com/2012/02/how-the-apple-tv-will-work/#comment-141</link>
		<dc:creator>Ckline Knline66</dc:creator>
		<pubDate>Tue, 21 Feb 2012 07:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1421#comment-141</guid>
		<description>I like the article but I disagree with the part about apps, without having its own apps it would be completely dependent on you already having an apple product, which would make it a useless product for anyone outside of the apple world

My perfect tv would have everything listed in the article but with apps and options for 16,32, or,64 gb of storage for full hd games and other apps or movies. </description>
		<content:encoded><![CDATA[<p>I like the article but I disagree with the part about apps, without having its own apps it would be completely dependent on you already having an apple product, which would make it a useless product for anyone outside of the apple world</p>
<p>My perfect tv would have everything listed in the article but with apps and options for 16,32, or,64 gb of storage for full hd games and other apps or movies.</p>
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		<title>Comment on How the Apple iTV will work by Marcus Hansson</title>
		<link>http://jesperbylund.com/2012/02/how-the-apple-tv-will-work/#comment-140</link>
		<dc:creator>Marcus Hansson</dc:creator>
		<pubDate>Tue, 21 Feb 2012 06:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1421#comment-140</guid>
		<description>Hallelujah!</description>
		<content:encoded><![CDATA[<p>Hallelujah!</p>
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		<title>Comment on A UX review of Clear, todo list manager of the future by Jesper Bylund</title>
		<link>http://jesperbylund.com/2012/02/a-ux-review-of-clear-todo-list-manager-of-the-future/#comment-139</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Wed, 15 Feb 2012 08:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1397#comment-139</guid>
		<description>Einstein was a pretty smart guy.. :)</description>
		<content:encoded><![CDATA[<p>Einstein was a pretty smart guy.. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on A UX review of Clear, todo list manager of the future by Hammarstrand</title>
		<link>http://jesperbylund.com/2012/02/a-ux-review-of-clear-todo-list-manager-of-the-future/#comment-138</link>
		<dc:creator>Hammarstrand</dc:creator>
		<pubDate>Wed, 15 Feb 2012 08:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1397#comment-138</guid>
		<description>&quot;Make everything as simple as possible, but not simpler.&quot;

— Albert Einstein.</description>
		<content:encoded><![CDATA[<p>&#8220;Make everything as simple as possible, but not simpler.&#8221;</p>
<p>— Albert Einstein.</p>
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		<title>Comment on Contact by &#187; Twitter is the Twitter-killer &#187; Jesper Bylund .com Jesper Bylund .com</title>
		<link>http://jesperbylund.com/contact/#comment-137</link>
		<dc:creator>&#187; Twitter is the Twitter-killer &#187; Jesper Bylund .com Jesper Bylund .com</dc:creator>
		<pubDate>Fri, 27 Jan 2012 10:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?page_id=1018#comment-137</guid>
		<description>[...] Twitter killer, possibly built upon the API of Twitter to simplify the transfer of users? I&#8217;m available right now.  Tagged appstore, atebits, tweetie, twitter, twitter killer, UX   Tweet !function(d,s,id){var [...]</description>
		<content:encoded><![CDATA[<p>[...] Twitter killer, possibly built upon the API of Twitter to simplify the transfer of users? I&#8217;m available right now.  Tagged appstore, atebits, tweetie, twitter, twitter killer, UX   Tweet !function(d,s,id){var [...]</p>
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		<title>Comment on Manifesto by 12 insikter för Alla som skall göra Sociala Media-kampanjer under 2012 &#124; Sara Öhman</title>
		<link>http://jesperbylund.com/manifesto/#comment-136</link>
		<dc:creator>12 insikter för Alla som skall göra Sociala Media-kampanjer under 2012 &#124; Sara Öhman</dc:creator>
		<pubDate>Thu, 29 Dec 2011 21:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?page_id=1163#comment-136</guid>
		<description>[...] 1. Tänk enkelt  - Välj bort krångliga trösklar att väva in i anslutningsmomentet. Det skrämmer även de mest engagerade och kvalitativa användarna. Fundera över vad du kan plocka bort för att användaren ska få gå med i kampanjen. Hur utförlig behöver ett bidrag till en tävling vara? Vilken typ av material kräver det? Eller vill du att användaren ska läsa upp ett manus? Låt oss hålla våra användare välmående och göra dem självsäkra, inte tvinga dem genom en snörskog av moment för att ansluta till kampanjen. Enkelt, lätt och roligt. [...]</description>
		<content:encoded><![CDATA[<p>[...] 1. Tänk enkelt  - Välj bort krångliga trösklar att väva in i anslutningsmomentet. Det skrämmer även de mest engagerade och kvalitativa användarna. Fundera över vad du kan plocka bort för att användaren ska få gå med i kampanjen. Hur utförlig behöver ett bidrag till en tävling vara? Vilken typ av material kräver det? Eller vill du att användaren ska läsa upp ett manus? Låt oss hålla våra användare välmående och göra dem självsäkra, inte tvinga dem genom en snörskog av moment för att ansluta till kampanjen. Enkelt, lätt och roligt. [...]</p>
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		<title>Comment on Path 2.0 UX review by JesperBylund</title>
		<link>http://jesperbylund.com/2011/11/path-2-0-ux-review/#comment-135</link>
		<dc:creator>JesperBylund</dc:creator>
		<pubDate>Wed, 07 Dec 2011 09:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1135#comment-135</guid>
		<description>Read it, well said. Path is really a ripoff with a nicer interface. Also doubting the staying power of the product, though I love using it.</description>
		<content:encoded><![CDATA[<p>Read it, well said. Path is really a ripoff with a nicer interface. Also doubting the staying power of the product, though I love using it.</p>
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		<title>Comment on Path 2.0 UX review by Bart Kowalski</title>
		<link>http://jesperbylund.com/2011/11/path-2-0-ux-review/#comment-134</link>
		<dc:creator>Bart Kowalski</dc:creator>
		<pubDate>Wed, 07 Dec 2011 09:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1135#comment-134</guid>
		<description>Hey mate. I have exactly the same feelings. It&#039;s probably the best (at least most fun) UI I&#039;ve used on the iPhone. I&#039;ll be interested to see what you think after a while.

Here are some of my thoughts if you&#039;re interested: http://bartkowalski.com/2011/12/path/</description>
		<content:encoded><![CDATA[<p>Hey mate. I have exactly the same feelings. It&#8217;s probably the best (at least most fun) UI I&#8217;ve used on the iPhone. I&#8217;ll be interested to see what you think after a while.</p>
<p>Here are some of my thoughts if you&#8217;re interested: <a href="http://bartkowalski.com/2011/12/path/" rel="nofollow">http://bartkowalski.com/2011/12/path/</a></p>
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		<title>Comment on Facebook Messenger for iPhone and poor user experience by JesperBylund</title>
		<link>http://jesperbylund.com/2011/12/facebook-messenger-for-iphone-and-poor-user-experience/#comment-133</link>
		<dc:creator>JesperBylund</dc:creator>
		<pubDate>Tue, 06 Dec 2011 20:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1049#comment-133</guid>
		<description>Thanks for the great reply Ben!
I&#039;m using the new version now and it&#039;s a huge improvement. Going to test it out for a bit and write another post.
Thanks again! Impressive to see you guys so responsive. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the great reply Ben!<br />
I&#8217;m using the new version now and it&#8217;s a huge improvement. Going to test it out for a bit and write another post.<br />
Thanks again! Impressive to see you guys so responsive. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Facebook Messenger for iPhone and poor user experience by Ben Gertzfield</title>
		<link>http://jesperbylund.com/2011/12/facebook-messenger-for-iphone-and-poor-user-experience/#comment-132</link>
		<dc:creator>Ben Gertzfield</dc:creator>
		<pubDate>Mon, 05 Dec 2011 21:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1049#comment-132</guid>
		<description>Hi Jesper,

Thanks for the great and well thought-out critiques! You definitely spent a lot of time working on this, and the Messenger team really appreciated hearing your thoughts.

I just wanted to write back and let you know:

1) You&#039;re right that startup (especially from a push notification) isn&#039;t fast enough right now. We&#039;re definitely working on making loading faster.

We just released Facebook Messenger 1.5.2 to the Apple App Store today, which includes some good improvements to make startup quicker, but we&#039;re not done yet.

http://itunes.apple.com/us/app/facebook-messenger/id454638411

2) We&#039;re not loading the entire database, either from the server or from disk. We load the last 50 messages at startup, but the current design of the app does load all your friends from disk into memory -- this could take some time if you have lots of friends.

One problem we do have right now is that we initially got a number of crashes caused by corrupt database files. To help mitigate this, we do a quick database consistency check at startup, and discard it if it&#039;s corrupt. This also takes time, but we figured it was better than random crashes.

That said, we are also working on fixing this to make all these loads asynchronous and more intelligently do DB consistency checks, and to do a lot less work when opening from a push notification. Please stay tuned!

3) As of Messenger 1.5, we do show (and send) typing indicators when you or your friends are typing.  Just look at the top of the screen when you&#039;re in a one-on-one conversation, and it will show &quot;typing…&quot; if your friend is typing.

4) The push notification recommendations you describe are in fact part of Facebook Messenger. They weren&#039;t rolled out to all users at launch time due to performance issues, but they should be rolled out to everyone now.

Thanks again, and do try out 1.5.2 and let us know if it helps a bit. Things aren&#039;t perfect yet, but they should be a bit better now.</description>
		<content:encoded><![CDATA[<p>Hi Jesper,</p>
<p>Thanks for the great and well thought-out critiques! You definitely spent a lot of time working on this, and the Messenger team really appreciated hearing your thoughts.</p>
<p>I just wanted to write back and let you know:</p>
<p>1) You&#8217;re right that startup (especially from a push notification) isn&#8217;t fast enough right now. We&#8217;re definitely working on making loading faster.</p>
<p>We just released Facebook Messenger 1.5.2 to the Apple App Store today, which includes some good improvements to make startup quicker, but we&#8217;re not done yet.</p>
<p><a href="http://itunes.apple.com/us/app/facebook-messenger/id454638411" rel="nofollow">http://itunes.apple.com/us/app/facebook-messenger/id454638411</a></p>
<p>2) We&#8217;re not loading the entire database, either from the server or from disk. We load the last 50 messages at startup, but the current design of the app does load all your friends from disk into memory &#8212; this could take some time if you have lots of friends.</p>
<p>One problem we do have right now is that we initially got a number of crashes caused by corrupt database files. To help mitigate this, we do a quick database consistency check at startup, and discard it if it&#8217;s corrupt. This also takes time, but we figured it was better than random crashes.</p>
<p>That said, we are also working on fixing this to make all these loads asynchronous and more intelligently do DB consistency checks, and to do a lot less work when opening from a push notification. Please stay tuned!</p>
<p>3) As of Messenger 1.5, we do show (and send) typing indicators when you or your friends are typing.  Just look at the top of the screen when you&#8217;re in a one-on-one conversation, and it will show &#8220;typing…&#8221; if your friend is typing.</p>
<p>4) The push notification recommendations you describe are in fact part of Facebook Messenger. They weren&#8217;t rolled out to all users at launch time due to performance issues, but they should be rolled out to everyone now.</p>
<p>Thanks again, and do try out 1.5.2 and let us know if it helps a bit. Things aren&#8217;t perfect yet, but they should be a bit better now.</p>
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		<title>Comment on Nokia N9 slogan &#8211; Just Swipe, dumbass! by JesperBylund</title>
		<link>http://jesperbylund.com/2011/11/nokia-n9-slogan-just-swipe-dumbass/#comment-131</link>
		<dc:creator>JesperBylund</dc:creator>
		<pubDate>Wed, 30 Nov 2011 09:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1084#comment-131</guid>
		<description>I have. And I find it a great phone!

I&#039;m not implying that the entire package of the phone is less than the iPhone. I&#039;m saying straight out that their design is essentially flawed. It demands the user learn an interaction model BEFORE they use the product.

That&#039;s not great for a product as ubiquitous as the cell phone. iPhone, Android and Windows Phone 7 have worked hard NOT to have that problem.

There is, however, an even worse problem with the Nokia N9: the software was dead on arrival. There will be no software revisions or third party developers since Nokia is shifting to Win Phone7. The N9 with Windows (the 800 Lumia) looks great! But doesn&#039;t use the Swipe-interface (http://www.nokia.co.uk/gb-en/products/phone/lumia800/).

Thanks for the comment! I hope I cleared up my point.</description>
		<content:encoded><![CDATA[<p>I have. And I find it a great phone!</p>
<p>I&#8217;m not implying that the entire package of the phone is less than the iPhone. I&#8217;m saying straight out that their design is essentially flawed. It demands the user learn an interaction model BEFORE they use the product.</p>
<p>That&#8217;s not great for a product as ubiquitous as the cell phone. iPhone, Android and Windows Phone 7 have worked hard NOT to have that problem.</p>
<p>There is, however, an even worse problem with the Nokia N9: the software was dead on arrival. There will be no software revisions or third party developers since Nokia is shifting to Win Phone7. The N9 with Windows (the 800 Lumia) looks great! But doesn&#8217;t use the Swipe-interface (<a href="http://www.nokia.co.uk/gb-en/products/phone/lumia800/" rel="nofollow">http://www.nokia.co.uk/gb-en/products/phone/lumia800/</a>).</p>
<p>Thanks for the comment! I hope I cleared up my point.</p>
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		<title>Comment on Nokia N9 slogan &#8211; Just Swipe, dumbass! by Yamin64</title>
		<link>http://jesperbylund.com/2011/11/nokia-n9-slogan-just-swipe-dumbass/#comment-130</link>
		<dc:creator>Yamin64</dc:creator>
		<pubDate>Wed, 30 Nov 2011 09:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=1084#comment-130</guid>
		<description>Have you tried the N9? How do you know that it&#039;s not as good as the iPhone, which you seem to imply.</description>
		<content:encoded><![CDATA[<p>Have you tried the N9? How do you know that it&#8217;s not as good as the iPhone, which you seem to imply.</p>
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		<title>Comment on Contact by Jesper Bylund</title>
		<link>http://jesperbylund.com/contact/#comment-129</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Mon, 28 Nov 2011 12:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?page_id=1018#comment-129</guid>
		<description>[...] Contact [...]</description>
		<content:encoded><![CDATA[<p>[...] Contact [...]</p>
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		<title>Comment on What to use the iPad for by Thord Daniel Hedengren</title>
		<link>http://jesperbylund.com/2011/09/what-to-use-the-ipad-for/#comment-127</link>
		<dc:creator>Thord Daniel Hedengren</dc:creator>
		<pubDate>Wed, 21 Sep 2011 19:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=980#comment-127</guid>
		<description>Thanks. Well, the more you can trick your mind into thinking it works on a clean slate, the more you&#039;ll get done!</description>
		<content:encoded><![CDATA[<p>Thanks. Well, the more you can trick your mind into thinking it works on a clean slate, the more you&#8217;ll get done!</p>
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		<title>Comment on What to use the iPad for by JesperBylund</title>
		<link>http://jesperbylund.com/2011/09/what-to-use-the-ipad-for/#comment-126</link>
		<dc:creator>JesperBylund</dc:creator>
		<pubDate>Wed, 21 Sep 2011 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=980#comment-126</guid>
		<description>Great read! And you are one of those very few I&#039;ve actually pushing through the feeling of disconnect from old computer GUI&#039;s and actually getting stuff done. Awesome. ;)</description>
		<content:encoded><![CDATA[<p>Great read! And you are one of those very few I&#8217;ve actually pushing through the feeling of disconnect from old computer GUI&#8217;s and actually getting stuff done. Awesome. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on What to use the iPad for by Thord Daniel Hedengren</title>
		<link>http://jesperbylund.com/2011/09/what-to-use-the-ipad-for/#comment-125</link>
		<dc:creator>Thord Daniel Hedengren</dc:creator>
		<pubDate>Wed, 21 Sep 2011 16:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=980#comment-125</guid>
		<description>You need to supercharge your iPad use my friend. Here&#039;s what I do: http://tdh.me/what-i-use-the-ipad-for/</description>
		<content:encoded><![CDATA[<p>You need to supercharge your iPad use my friend. Here&#8217;s what I do: <a href="http://tdh.me/what-i-use-the-ipad-for/" rel="nofollow">http://tdh.me/what-i-use-the-ipad-for/</a></p>
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		<title>Comment on What to use the iPad for by Anonymous</title>
		<link>http://jesperbylund.com/2011/09/what-to-use-the-ipad-for/#comment-124</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 21 Sep 2011 06:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=980#comment-124</guid>
		<description>That&#039;s a great point Kurt! Thanks so much commenting. :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great point Kurt! Thanks so much commenting. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on What to use the iPad for by Kurt Kragh Sørensen</title>
		<link>http://jesperbylund.com/2011/09/what-to-use-the-ipad-for/#comment-123</link>
		<dc:creator>Kurt Kragh Sørensen</dc:creator>
		<pubDate>Tue, 20 Sep 2011 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=980#comment-123</guid>
		<description>I love it because you can bring it to a meeting for your notes and answer a quick question on Google etc. I wouldn&#039;t bring my laptop as it sort of makes a distance to other people with the screen between us. I don&#039;t have that with my iPad :-)</description>
		<content:encoded><![CDATA[<p>I love it because you can bring it to a meeting for your notes and answer a quick question on Google etc. I wouldn&#8217;t bring my laptop as it sort of makes a distance to other people with the screen between us. I don&#8217;t have that with my iPad <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on How to change scrolling direction in Lion; and why you shouldn&#8217;t by Anonymous</title>
		<link>http://jesperbylund.com/2011/07/how-to-change-scrolling-direction-in-lion-and-why-you-shouldnt/#comment-122</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 02 Aug 2011 07:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=895#comment-122</guid>
		<description>Thanks for clearing that up!
I updated the post with your info.</description>
		<content:encoded><![CDATA[<p>Thanks for clearing that up!<br />
I updated the post with your info.</p>
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		<title>Comment on How to change scrolling direction in Lion; and why you shouldn&#8217;t by Daniel</title>
		<link>http://jesperbylund.com/2011/07/how-to-change-scrolling-direction-in-lion-and-why-you-shouldnt/#comment-121</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 27 Jul 2011 19:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=895#comment-121</guid>
		<description>&quot;To clarify; on a mouse the scrolling direction won’t change&quot;

Wrong. I&#039;m using my scrollwheel right now and it&#039;s backwards. I can&#039;t change it either because the setting is in trackpad settings and I do not have a trackpad so the preferences do not show up.</description>
		<content:encoded><![CDATA[<p>&#8220;To clarify; on a mouse the scrolling direction won’t change&#8221;</p>
<p>Wrong. I&#8217;m using my scrollwheel right now and it&#8217;s backwards. I can&#8217;t change it either because the setting is in trackpad settings and I do not have a trackpad so the preferences do not show up.</p>
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		<title>Comment on Why in-house development never works by C. Davén</title>
		<link>http://jesperbylund.com/2011/01/why-in-house-development-never-works/#comment-106</link>
		<dc:creator>C. Davén</dc:creator>
		<pubDate>Tue, 01 Mar 2011 10:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperbylund.com/?p=777#comment-106</guid>
		<description>I agree in most cases, but not always. Sometimes you really need stuff that isn&#039;t your core business, and it doesn&#039;t exist out there. Like HipHop or Cassandra for Facebook, Bigtable for Google, Ruby on Rails for 37signals and so on.

Have a look at &lt;a href=&quot;http://www.joelonsoftware.com/articles/fog0000000007.html&quot; rel=&quot;nofollow&quot;&gt;Joel Spolsky&#039;s article about this&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I agree in most cases, but not always. Sometimes you really need stuff that isn&#8217;t your core business, and it doesn&#8217;t exist out there. Like HipHop or Cassandra for Facebook, Bigtable for Google, Ruby on Rails for 37signals and so on.</p>
<p>Have a look at <a href="http://www.joelonsoftware.com/articles/fog0000000007.html" rel="nofollow">Joel Spolsky&#8217;s article about this</a>.</p>
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		<title>Comment on New iOS notification system by Tweets that mention jesperbylund.com » New iOS notification system -- Topsy.com</title>
		<link>http://jesperbylund.com/2011/01/new-ios-notification-system/#comment-105</link>
		<dc:creator>Tweets that mention jesperbylund.com » New iOS notification system -- Topsy.com</dc:creator>
		<pubDate>Thu, 27 Jan 2011 10:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://jb.tibby.net/?p=775#comment-105</guid>
		<description>[...] This post was mentioned on Twitter by Hakan .SE and Kitsune Magyar, JesperBylund. JesperBylund said: Blogpost: New iOS notification system http://t.co/qQL4Ohc [...] </description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Hakan .SE and Kitsune Magyar, JesperBylund. JesperBylund said: Blogpost: New iOS notification system <a href="http://t.co/qQL4Ohc" rel="nofollow">http://t.co/qQL4Ohc</a> [...]</p>
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		<title>Comment on Apple Airplay by Merrilee Wadsworth</title>
		<link>http://jesperbylund.com/2010/09/apple-airplay/#comment-102</link>
		<dc:creator>Merrilee Wadsworth</dc:creator>
		<pubDate>Wed, 01 Dec 2010 01:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=684#comment-102</guid>
		<description>Hey zvde4ibhns72o54u9pv6, very interesting post, it really got me thinking. Thank you. w2ywqukg25</description>
		<content:encoded><![CDATA[<p>Hey zvde4ibhns72o54u9pv6, very interesting post, it really got me thinking. Thank you. w2ywqukg25</p>
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		<title>Comment on Real profit by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/11/real-profit/#comment-104</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Fri, 26 Nov 2010 15:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=759#comment-104</guid>
		<description>Very good point. But of course, you don&#039;t want to keep corporate culture from a previous business?
Oh don&#039;t get me started on &quot;nation&quot;... ;)</description>
		<content:encoded><![CDATA[<p>Very good point. But of course, you don&#8217;t want to keep corporate culture from a previous business?<br />
Oh don&#8217;t get me started on &#8220;nation&#8221;&#8230; <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Real profit by Niclas Johansson</title>
		<link>http://jesperbylund.com/2010/11/real-profit/#comment-103</link>
		<dc:creator>Niclas Johansson</dc:creator>
		<pubDate>Fri, 26 Nov 2010 15:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=759#comment-103</guid>
		<description>Couldn&#039;t it be said that businesses are temporary, companies are (potentially) - for all practical purposes - eternal, as &quot;holders&quot; for the businesses?

Could be just semantics, of course. But my mind was drawn to comparison with the concept of &quot;nation&quot; visavi &quot;company&quot;...</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t it be said that businesses are temporary, companies are (potentially) &#8211; for all practical purposes &#8211; eternal, as &#8220;holders&#8221; for the businesses?</p>
<p>Could be just semantics, of course. But my mind was drawn to comparison with the concept of &#8220;nation&#8221; visavi &#8220;company&#8221;&#8230;</p>
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		<title>Comment on Theme revamping by jesperbylund.com</title>
		<link>http://jesperbylund.com/2010/08/theme-revamping/#comment-96</link>
		<dc:creator>jesperbylund.com</dc:creator>
		<pubDate>Mon, 15 Nov 2010 00:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=582#comment-96</guid>
		<description>Prompt, where I can find it?</description>
		<content:encoded><![CDATA[<p>Prompt, where I can find it?</p>
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		<title>Comment on Games industry killing itself over used games by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-82</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Mon, 01 Nov 2010 08:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-82</guid>
		<description>Thanks, I&#039;ve not written much lately due to using twitter and instragram more. ;) But I love starting up debates on the games industry.
What do you think on this topic?</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ve not written much lately due to using twitter and instragram more. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  But I love starting up debates on the games industry.<br />
What do you think on this topic?</p>
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		<title>Comment on Games industry killing itself over used games by Spencer Mohair</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-81</link>
		<dc:creator>Spencer Mohair</dc:creator>
		<pubDate>Mon, 01 Nov 2010 03:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-81</guid>
		<description>Even though I don&#039;t agree with some of the thoughts, I feel that  many key points that were relevant to take in. Loved it! I definately liked the one though. I say keep going with the posts.</description>
		<content:encoded><![CDATA[<p>Even though I don&#8217;t agree with some of the thoughts, I feel that  many key points that were relevant to take in. Loved it! I definately liked the one though. I say keep going with the posts.</p>
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		<title>Comment on Games industry killing itself over used games by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-80</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Fri, 22 Oct 2010 06:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-80</guid>
		<description>I have no idea what that means. But thank you. :)</description>
		<content:encoded><![CDATA[<p>I have no idea what that means. But thank you. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Games industry killing itself over used games by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-79</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Mon, 11 Oct 2010 12:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-79</guid>
		<description>Thank you!
I do my best to keep the quality a bit higher than just ranting. ;)</description>
		<content:encoded><![CDATA[<p>Thank you!<br />
I do my best to keep the quality a bit higher than just ranting. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Games industry killing itself over used games by Backlinks</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-78</link>
		<dc:creator>Backlinks</dc:creator>
		<pubDate>Sun, 10 Oct 2010 20:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-78</guid>
		<description>Great wordpress blog here.. It&#039;s hard to find quality writing like yours these days. I really appreciate people like you! take care and see you soon</description>
		<content:encoded><![CDATA[<p>Great wordpress blog here.. It&#8217;s hard to find quality writing like yours these days. I really appreciate people like you! take care and see you soon</p>
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		<title>Comment on Games industry killing itself over used games by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-77</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Sun, 10 Oct 2010 13:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-77</guid>
		<description>Thank you!
I do my best to keep up with posting my thoughts on developments in the tech and games world, I&#039;m glad you find it interesting. :)</description>
		<content:encoded><![CDATA[<p>Thank you!<br />
I do my best to keep up with posting my thoughts on developments in the tech and games world, I&#8217;m glad you find it interesting. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Games industry killing itself over used games by Sutyen</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-76</link>
		<dc:creator>Sutyen</dc:creator>
		<pubDate>Sat, 09 Oct 2010 23:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-76</guid>
		<description>Hey how are you doing? I just wanted to stop by and say that it&#039;s been a pleasure reading your blog. I have bookmarked your website so that I can come back &amp; read more in the future as well. plz do keep up the quality writing</description>
		<content:encoded><![CDATA[<p>Hey how are you doing? I just wanted to stop by and say that it&#8217;s been a pleasure reading your blog. I have bookmarked your website so that I can come back &amp; read more in the future as well. plz do keep up the quality writing</p>
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		<title>Comment on Little Big Planet is not that original by Jesper Bylund</title>
		<link>http://jesperbylund.com/2008/09/little-big-planet-is-not-that-original/#comment-12</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 09 Sep 2010 06:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=97#comment-12</guid>
		<description>I have no idea what you&#039;re talking about. But I really like the &quot;DOOOOOOOMED!&quot;. :)</description>
		<content:encoded><![CDATA[<p>I have no idea what you&#8217;re talking about. But I really like the &#8220;DOOOOOOOMED!&#8221;. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Little Big Planet is not that original by Tu Marmo</title>
		<link>http://jesperbylund.com/2008/09/little-big-planet-is-not-that-original/#comment-11</link>
		<dc:creator>Tu Marmo</dc:creator>
		<pubDate>Wed, 08 Sep 2010 11:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=97#comment-11</guid>
		<description>What&#039;s the point in teleporting the people to the ship if it can&#039;t break free from the holes gravity? They&#039;re doomed I tell you, DOOOOOOOMED!</description>
		<content:encoded><![CDATA[<p>What&#8217;s the point in teleporting the people to the ship if it can&#8217;t break free from the holes gravity? They&#8217;re doomed I tell you, DOOOOOOOMED!</p>
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		<title>Comment on Why can&#8217;t my Mac run iPhone apps? by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/why-cant-my-mac-run-iphone-apps/#comment-90</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Wed, 25 Aug 2010 08:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-90</guid>
		<description>A valid point for developers, but not for end users. The SDK for iOS comes with a emulator that does run on Mac&#039;s and has the problems that you pointed out though, so I still can&#039;t find a reason why end users shouldn&#039;t be able to use them natively on OS X.</description>
		<content:encoded><![CDATA[<p>A valid point for developers, but not for end users. The SDK for iOS comes with a emulator that does run on Mac&#8217;s and has the problems that you pointed out though, so I still can&#8217;t find a reason why end users shouldn&#8217;t be able to use them natively on OS X.</p>
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		<title>Comment on Why can&#8217;t my Mac run iPhone apps? by whizkid515</title>
		<link>http://jesperbylund.com/2010/01/why-cant-my-mac-run-iphone-apps/#comment-89</link>
		<dc:creator>whizkid515</dc:creator>
		<pubDate>Wed, 25 Aug 2010 01:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-89</guid>
		<description>The iPhone uses a different processor (ARM-based) than a Mac would (either PowerPC or x86/Intel), so you&#039;d have to emulate the ARM platform on a Mac in order for this to be possible. This would cause a huge speed decrease, and would not be very helpful for developers to get a realistic idea of how the app would run on an actual iPhone (i.e. at the iPhone&#039;s native speed).</description>
		<content:encoded><![CDATA[<p>The iPhone uses a different processor (ARM-based) than a Mac would (either PowerPC or x86/Intel), so you&#8217;d have to emulate the ARM platform on a Mac in order for this to be possible. This would cause a huge speed decrease, and would not be very helpful for developers to get a realistic idea of how the app would run on an actual iPhone (i.e. at the iPhone&#8217;s native speed).</p>
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		<title>Comment on Second week with the iPad by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/08/week-two-with-the-ipad/#comment-101</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 24 Aug 2010 18:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=659#comment-101</guid>
		<description>interesting. That was my first reaction as well, than I ran out of cash. Impressive how the AppStore can sell thousands of apps for higher prices.</description>
		<content:encoded><![CDATA[<p>interesting. That was my first reaction as well, than I ran out of cash. Impressive how the AppStore can sell thousands of apps for higher prices.</p>
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		<title>Comment on Second week with the iPad by Jens Ode</title>
		<link>http://jesperbylund.com/2010/08/week-two-with-the-ipad/#comment-100</link>
		<dc:creator>Jens Ode</dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=659#comment-100</guid>
		<description>And how many spelling errors did I manage to get in the last reply when using the iPad keyboard... :-)</description>
		<content:encoded><![CDATA[<p>And how many spelling errors did I manage to get in the last reply when using the iPad keyboard&#8230; <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Second week with the iPad by Jens Ode</title>
		<link>http://jesperbylund.com/2010/08/week-two-with-the-ipad/#comment-99</link>
		<dc:creator>Jens Ode</dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=659#comment-99</guid>
		<description>That&#039;s a very interesting question actually. I&#039;ve had my iPad a couple of months now and I&#039;ve noticed that the same behaviour as a kid with to many toys (or a person with too many TV channels). I loose focus too often on the apps I have and get distracted with all new releases.

The ones I use the most is Osfoora HD, Safari and Keynote. This is one thing I miss with the iPad - crucial _applications_ that really matters.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very interesting question actually. I&#8217;ve had my iPad a couple of months now and I&#8217;ve noticed that the same behaviour as a kid with to many toys (or a person with too many TV channels). I loose focus too often on the apps I have and get distracted with all new releases.</p>
<p>The ones I use the most is Osfoora HD, Safari and Keynote. This is one thing I miss with the iPad &#8211; crucial _applications_ that really matters.</p>
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		<title>Comment on Second week with the iPad by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/08/week-two-with-the-ipad/#comment-98</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 24 Aug 2010 13:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=659#comment-98</guid>
		<description>Hopefully Apple will release multitasking on the 8th of September. But I&#039;m not sure it will help unless we change our habits of use.

Thanks so much for your comment and thoughts!
And a quick follow up question? What&#039;s your favorite iPad app?</description>
		<content:encoded><![CDATA[<p>Hopefully Apple will release multitasking on the 8th of September. But I&#8217;m not sure it will help unless we change our habits of use.</p>
<p>Thanks so much for your comment and thoughts!<br />
And a quick follow up question? What&#8217;s your favorite iPad app?</p>
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		<title>Comment on Second week with the iPad by Jens Ode</title>
		<link>http://jesperbylund.com/2010/08/week-two-with-the-ipad/#comment-97</link>
		<dc:creator>Jens Ode</dc:creator>
		<pubDate>Tue, 24 Aug 2010 13:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=659#comment-97</guid>
		<description>I agree. My first impression when I received the iPad was rather bleak. Yes, it&#039;s a nice looking product and fun and all, but it was not a life changer in any way. I really did not have that awe-moment everyone is talking about. It tooks me a couple of weeks to really start appreciating the device and finding out how it fits in with how I work.

I have noticed that I spend less and less time using a computer at home and instead use the iPad for various things. I still miss a lot of features, especially being able to handle Photoshop files and typing fast, but it really is a remarkable device (one must not forget that it is the content network/App Store that truly makes it what it is).

The unitasking was no problem in the beginning, but as I use the iPad more and more and I am forced to switch between apps (especially when making a Keynote) it really starts to bug me and makes me work slower.</description>
		<content:encoded><![CDATA[<p>I agree. My first impression when I received the iPad was rather bleak. Yes, it&#8217;s a nice looking product and fun and all, but it was not a life changer in any way. I really did not have that awe-moment everyone is talking about. It tooks me a couple of weeks to really start appreciating the device and finding out how it fits in with how I work.</p>
<p>I have noticed that I spend less and less time using a computer at home and instead use the iPad for various things. I still miss a lot of features, especially being able to handle Photoshop files and typing fast, but it really is a remarkable device (one must not forget that it is the content network/App Store that truly makes it what it is).</p>
<p>The unitasking was no problem in the beginning, but as I use the iPad more and more and I am forced to switch between apps (especially when making a Keynote) it really starts to bug me and makes me work slower.</p>
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		<title>Comment on New iTunes Redesign by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/06/new-itunes-redesign/#comment-93</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Sun, 25 Jul 2010 20:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=515#comment-93</guid>
		<description>Thank you, my basic idea was to simplify the program to form a much better union of form and function. I believe that&#039;s what creates simplicity in most products.
Comments were only recently available, did get some feedback from Twitter.
Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>Thank you, my basic idea was to simplify the program to form a much better union of form and function. I believe that&#8217;s what creates simplicity in most products.<br />
Comments were only recently available, did get some feedback from Twitter.<br />
Thanks for the comment!</p>
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		<title>Comment on New iTunes Redesign by Marco Sardinha</title>
		<link>http://jesperbylund.com/2010/06/new-itunes-redesign/#comment-92</link>
		<dc:creator>Marco Sardinha</dc:creator>
		<pubDate>Sun, 25 Jul 2010 15:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=515#comment-92</guid>
		<description>Hi, I have no idea as to why no one bothered to reply to this.

Im quite fond of this redesign that you did, as I too think that the current iTunes design seems a bit out of place when you consider the aesthetics of other apple products. Ones that keep in mind simplicity/function for an optimized usage for the user.Like Frank Lloyd Right once said: Form and function should be one, joined in a spiritual union. I believe that all users would end up winning if the design of itunes itself was updated.

Kudos</description>
		<content:encoded><![CDATA[<p>Hi, I have no idea as to why no one bothered to reply to this.</p>
<p>Im quite fond of this redesign that you did, as I too think that the current iTunes design seems a bit out of place when you consider the aesthetics of other apple products. Ones that keep in mind simplicity/function for an optimized usage for the user.Like Frank Lloyd Right once said: Form and function should be one, joined in a spiritual union. I believe that all users would end up winning if the design of itunes itself was updated.</p>
<p>Kudos</p>
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		<title>Comment on Why can&#8217;t my Mac run iPhone apps? by Jesper Bylund &#187; How can I use iPhone apps on my Mac?</title>
		<link>http://jesperbylund.com/2010/01/why-cant-my-mac-run-iphone-apps/#comment-88</link>
		<dc:creator>Jesper Bylund &#187; How can I use iPhone apps on my Mac?</dc:creator>
		<pubDate>Thu, 27 May 2010 14:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-88</guid>
		<description>[...] my previous rant about it here.                   JESPERBYLUND.COM - PORTFOLIOBACK TO [...] </description>
		<content:encoded><![CDATA[<p>[...] my previous rant about it here.                   JESPERBYLUND.COM &#8211; PORTFOLIOBACK TO [...]</p>
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		<title>Comment on What is a user interface? by Jesper Bylund &#187; Terms for Interaction Design</title>
		<link>http://jesperbylund.com/2010/04/what-is-a-user-interface/#comment-91</link>
		<dc:creator>Jesper Bylund &#187; Terms for Interaction Design</dc:creator>
		<pubDate>Thu, 22 Apr 2010 16:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=467#comment-91</guid>
		<description>[...] Terms for Interaction Design  To work effectively with other people we need terms that define abstract things so we don&#8217;t get stuck on them, such as Grok and User Interface. [...] </description>
		<content:encoded><![CDATA[<p>[...] Terms for Interaction Design  To work effectively with other people we need terms that define abstract things so we don&#8217;t get stuck on them, such as Grok and User Interface. [...]</p>
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		<title>Comment on Why can&#8217;t my Mac run iPhone apps? by Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/why-cant-my-mac-run-iphone-apps/#comment-87</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 21 Jan 2010 06:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-87</guid>
		<description>I&#039;d like to think it makes sense. But for some reason Apple hasen&#039;t even said they&#039;re working on it.
Though to be fair, iPhone apps need an iPhone kernel to run.. But since it works in the SDK they could make it work in OS X
in no time at all.

Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to think it makes sense. But for some reason Apple hasen&#8217;t even said they&#8217;re working on it.<br />
Though to be fair, iPhone apps need an iPhone kernel to run.. But since it works in the SDK they could make it work in OS X<br />
in no time at all.</p>
<p>Thanks for the comment!</p>
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		<title>Comment on Why can&#8217;t my Mac run iPhone apps? by Klink</title>
		<link>http://jesperbylund.com/2010/01/why-cant-my-mac-run-iphone-apps/#comment-86</link>
		<dc:creator>Klink</dc:creator>
		<pubDate>Wed, 20 Jan 2010 22:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-86</guid>
		<description>This is exactly what I&#039;ve been looking for all day! It makes as much sense as NO picture texting till recently. I should be able to run my apps from my ITUNES!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>This is exactly what I&#8217;ve been looking for all day! It makes as much sense as NO picture texting till recently. I should be able to run my apps from my ITUNES!!!!!!!!!</p>
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		<title>Comment on Portfolio by Jesper Bylund</title>
		<link>http://jesperbylund.com/portfolio/#comment-9</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Wed, 20 Jan 2010 13:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?page_id=56#comment-9</guid>
		<description>Hey Alex,
yes I&#039;m one of them at least. :) In total (because we made two games) I think we&#039;re close to 40 devs.
Twitter is awesome. ;)</description>
		<content:encoded><![CDATA[<p>Hey Alex,<br />
yes I&#8217;m one of them at least. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  In total (because we made two games) I think we&#8217;re close to 40 devs.<br />
Twitter is awesome. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>Comment on Portfolio by Alex</title>
		<link>http://jesperbylund.com/portfolio/#comment-8</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 20 Jan 2010 12:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?page_id=56#comment-8</guid>
		<description>Yeay!!!

Är det du som ligger bakom Dreamlords? Man har tyngre namn på twitter än man tror. :D</description>
		<content:encoded><![CDATA[<p>Yeay!!!</p>
<p>Är det du som ligger bakom Dreamlords? Man har tyngre namn på twitter än man tror. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Games industry killing itself over used games by Lo Wallmo</title>
		<link>http://jesperbylund.com/2010/01/games-industry-killing-itself-over-used-games/#comment-75</link>
		<dc:creator>Lo Wallmo</dc:creator>
		<pubDate>Fri, 08 Jan 2010 14:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=388#comment-75</guid>
		<description>Second-hand sales will not kill the games industry. It might kill the boxed product game and thus the retailers who sell the boxes &amp; the second-hand games. It&#039;s a slow suicide by the retailers. Utterly short sighted and stupid.

It might kill the developers/publishers who don&#039;t adapt to this however.
&lt;3</description>
		<content:encoded><![CDATA[<p>Second-hand sales will not kill the games industry. It might kill the boxed product game and thus the retailers who sell the boxes &amp; the second-hand games. It&#8217;s a slow suicide by the retailers. Utterly short sighted and stupid.</p>
<p>It might kill the developers/publishers who don&#8217;t adapt to this however.<br />
&lt;3</p>
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		<title>Comment on Why can&#8217;t my Mac run iPhone apps? by Petter</title>
		<link>http://jesperbylund.com/2010/01/why-cant-my-mac-run-iphone-apps/#comment-85</link>
		<dc:creator>Petter</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-85</guid>
		<description>I think you&#039;re on something here. I think widgets was a start, and there&#039;s more coming. I&#039;m sure there&#039;s a mod but it&#039;d sure hell be nice if you could download directly! The thing is the apps are made for the resolution 480x320 no more, no less, they&#039;d have to be run in a window that big. But how hard is that? We&#039;ll soon see!</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re on something here. I think widgets was a start, and there&#8217;s more coming. I&#8217;m sure there&#8217;s a mod but it&#8217;d sure hell be nice if you could download directly! The thing is the apps are made for the resolution 480&#215;320 no more, no less, they&#8217;d have to be run in a window that big. But how hard is that? We&#8217;ll soon see!</p>
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		<title>Comment on State of the Game Industry in Sweden by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/12/state-of-the-game-industry-in-sweden/#comment-74</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 22 Dec 2009 15:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=369#comment-74</guid>
		<description>Couldn&#039;t agree with you more Trezker. I&#039;ve even had a few such projects planned myself. I was in contact with these guys and they seem quite capable of making a great one.</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t agree with you more Trezker. I&#8217;ve even had a few such projects planned myself. I was in contact with these guys and they seem quite capable of making a great one.</p>
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		<title>Comment on The sickness of actually liking your job by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/10/the-sickness-of-actually-liking-your-job/#comment-57</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Sat, 12 Dec 2009 09:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=323#comment-57</guid>
		<description>Thanks George! =)</description>
		<content:encoded><![CDATA[<p>Thanks George! =)</p>
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		<title>Comment on The sickness of actually liking your job by preeriCaurf</title>
		<link>http://jesperbylund.com/2009/10/the-sickness-of-actually-liking-your-job/#comment-56</link>
		<dc:creator>preeriCaurf</dc:creator>
		<pubDate>Sat, 12 Dec 2009 04:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=323#comment-56</guid>
		<description>Waow enjoyed reading this post. I submitted your feed to my blogreader!!</description>
		<content:encoded><![CDATA[<p>Waow enjoyed reading this post. I submitted your feed to my blogreader!!</p>
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		<title>Comment on State of the Game Industry in Sweden by Trezker</title>
		<link>http://jesperbylund.com/2009/12/state-of-the-game-industry-in-sweden/#comment-73</link>
		<dc:creator>Trezker</dc:creator>
		<pubDate>Fri, 11 Dec 2009 06:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=369#comment-73</guid>
		<description>Ah yes, creative teams boldly going where someone should have gone a long time ago!
Finally someone made a new game in the true spirit of Death Rally. It really looks like it has that feel to it.

I hope more old classics inspires new fresh and innovative implementations from companies like these.</description>
		<content:encoded><![CDATA[<p>Ah yes, creative teams boldly going where someone should have gone a long time ago!<br />
Finally someone made a new game in the true spirit of Death Rally. It really looks like it has that feel to it.</p>
<p>I hope more old classics inspires new fresh and innovative implementations from companies like these.</p>
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		<title>Comment on User Experience Design terms &#8211; Resistance by Mia</title>
		<link>http://jesperbylund.com/2009/12/user-experience-design-terms-resistance/#comment-72</link>
		<dc:creator>Mia</dc:creator>
		<pubDate>Wed, 09 Dec 2009 08:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=367#comment-72</guid>
		<description>Hej Jesper :) Det är ett ganska komplext ämne det här, jag tycker att det är lite svårt att isolera olika delar från varandra eftersom allt alltid påverkas av kontexten. Inom conversion design, där jag ofta befinner mig, jobbar man ofta med en formel som man utgår ifrån för att analysera vad som behövs på en sida kopplat till motivationen hos besökaren för att försöka vara så konkret som möjligt.
Så här ser den ut: Conversion Formula C= 4m+3v+2(i-f)-2a

M= Motivationen hos besökaren (erbjudandet/produkten som måste framgå tydligt)
V= Value proposition (vad är unikt, vad gör den här siten för mig)
I= Incentive (incitament, extra bonus)
F= Friction (kan vara missvisande rubriker, otydlighet i design eller text, störande bildelement osv)
A= Anxiety (Någonting som besökaren upplever som oroande, tex kreditkorts betalningar på nätet, eller att lämna ut för mycket personlig info)

Så budskap, placering och utförande/tillgänglighet och upplevelse är extremt viktigt för att få en besökare att konvertera. Om man tex vet att det kan upplevas som jobbigt för besökaren att lämna ifrån sig personlig info eller betala via visa kort, så ska man göra det så smidigt och lättförståeligt som möjligt så att det blir en bra användarupplevelse. Man ska också stödja den processen med tex säkerhets symboler, safe and secure payments, och text loggor från betallösningar o banker + hänglås.Man kan också stödja den osäkerheten hos besökaren med testimonials, vilket gör upplevelsen tryggare.

En konvertering kan vara olika beroende för produkt/site. Allt från att få besökaren att signa upp för nyhetsbrev till att ladda ner en trial version av ett nytt program eller köpa en vara.
/mia</description>
		<content:encoded><![CDATA[<p>Hej Jesper <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Det är ett ganska komplext ämne det här, jag tycker att det är lite svårt att isolera olika delar från varandra eftersom allt alltid påverkas av kontexten. Inom conversion design, där jag ofta befinner mig, jobbar man ofta med en formel som man utgår ifrån för att analysera vad som behövs på en sida kopplat till motivationen hos besökaren för att försöka vara så konkret som möjligt.<br />
Så här ser den ut: Conversion Formula C= 4m+3v+2(i-f)-2a</p>
<p>M= Motivationen hos besökaren (erbjudandet/produkten som måste framgå tydligt)<br />
V= Value proposition (vad är unikt, vad gör den här siten för mig)<br />
I= Incentive (incitament, extra bonus)<br />
F= Friction (kan vara missvisande rubriker, otydlighet i design eller text, störande bildelement osv)<br />
A= Anxiety (Någonting som besökaren upplever som oroande, tex kreditkorts betalningar på nätet, eller att lämna ut för mycket personlig info)</p>
<p>Så budskap, placering och utförande/tillgänglighet och upplevelse är extremt viktigt för att få en besökare att konvertera. Om man tex vet att det kan upplevas som jobbigt för besökaren att lämna ifrån sig personlig info eller betala via visa kort, så ska man göra det så smidigt och lättförståeligt som möjligt så att det blir en bra användarupplevelse. Man ska också stödja den processen med tex säkerhets symboler, safe and secure payments, och text loggor från betallösningar o banker + hänglås.Man kan också stödja den osäkerheten hos besökaren med testimonials, vilket gör upplevelsen tryggare.</p>
<p>En konvertering kan vara olika beroende för produkt/site. Allt från att få besökaren att signa upp för nyhetsbrev till att ladda ner en trial version av ett nytt program eller köpa en vara.<br />
/mia</p>
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		<title>Comment on Business Card Design &#8211; minimalist typography by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/10/business-card-design-minimalist-typography/#comment-65</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=342#comment-65</guid>
		<description>Thank you. :) Hope you found inspiration for some great designs!</description>
		<content:encoded><![CDATA[<p>Thank you. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Hope you found inspiration for some great designs!</p>
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		<title>Comment on Business Card Design &#8211; minimalist typography by business cards</title>
		<link>http://jesperbylund.com/2009/10/business-card-design-minimalist-typography/#comment-64</link>
		<dc:creator>business cards</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=342#comment-64</guid>
		<description>Thank you soooo much for posting this. Today I was trying think of what to do about my own business cards and getting all anxious about it, so this reeeeally helped me out.

&lt;a href=&quot;http://wwww.businesscardsupplies.com&quot; rel=&quot;nofollow&quot;&gt;business cards&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thank you soooo much for posting this. Today I was trying think of what to do about my own business cards and getting all anxious about it, so this reeeeally helped me out.</p>
<p><a href="http://wwww.businesscardsupplies.com" rel="nofollow">business cards</a></p>
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	<item>
		<title>Comment on Business Card Design &#8211; minimalist typography by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/10/business-card-design-minimalist-typography/#comment-63</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Sat, 21 Nov 2009 18:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=342#comment-63</guid>
		<description>Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
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	<item>
		<title>Comment on How to improve learning by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/10/how-to-improve-learning/#comment-71</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Sat, 21 Nov 2009 16:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=348#comment-71</guid>
		<description>Almost yes. PBL is exactly what I&#039;m referring to here (maybe with the added element of narrative though) but very few courses have elements of PBL in them and the exams are not based on PBL. If we test for quantitative knowledge we can&#039;t expect students to put any effort into actually learning anything (i.e. qualitative knowledge).
But since testing for quantitative knowledge is a basic premise of our school system it&#039;s quite hard to change.</description>
		<content:encoded><![CDATA[<p>Almost yes. PBL is exactly what I&#8217;m referring to here (maybe with the added element of narrative though) but very few courses have elements of PBL in them and the exams are not based on PBL. If we test for quantitative knowledge we can&#8217;t expect students to put any effort into actually learning anything (i.e. qualitative knowledge).<br />
But since testing for quantitative knowledge is a basic premise of our school system it&#8217;s quite hard to change.</p>
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		<title>Comment on How to improve learning by R</title>
		<link>http://jesperbylund.com/2009/10/how-to-improve-learning/#comment-70</link>
		<dc:creator>R</dc:creator>
		<pubDate>Fri, 20 Nov 2009 09:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=348#comment-70</guid>
		<description>Doesn&#039;t this already exist (at least in Swedish universities) through PBL, Problem based learning? Mer info http://en.wikipedia.org/wiki/Problem-based_learning</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t this already exist (at least in Swedish universities) through PBL, Problem based learning? Mer info <a href="http://en.wikipedia.org/wiki/Problem-based_learning" rel="nofollow">http://en.wikipedia.org/wiki/Problem-based_learning</a></p>
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		<title>Comment on Business Card Design &#8211; minimalist typography by Business Blog</title>
		<link>http://jesperbylund.com/2009/10/business-card-design-minimalist-typography/#comment-62</link>
		<dc:creator>Business Blog</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=342#comment-62</guid>
		<description>Thanks For informations in u nice...

Is very Useful For me...</description>
		<content:encoded><![CDATA[<p>Thanks For informations in u nice&#8230;</p>
<p>Is very Useful For me&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Business Card Design &#8211; minimalist typography by alvinmaulana1</title>
		<link>http://jesperbylund.com/2009/10/business-card-design-minimalist-typography/#comment-61</link>
		<dc:creator>alvinmaulana1</dc:creator>
		<pubDate>Thu, 19 Nov 2009 17:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=342#comment-61</guid>
		<description>Thanks For Information in u site...

is Very Nice.</description>
		<content:encoded><![CDATA[<p>Thanks For Information in u site&#8230;</p>
<p>is Very Nice.</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to improve learning by Arshak Ardeshir</title>
		<link>http://jesperbylund.com/2009/10/how-to-improve-learning/#comment-69</link>
		<dc:creator>Arshak Ardeshir</dc:creator>
		<pubDate>Tue, 03 Nov 2009 15:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=348#comment-69</guid>
		<description>Yes I understand your point, and I agree with your idea in general. I would just like to point out that &quot;semantic understanding of a system&quot; is exhaustive. But I might just be putting to much emphasis on that part. My idea is that for the information to be stored as you want it to be, it needs to &quot;truly&quot; be an idea.

I feel like understanding cloud formations is not the same thing as knowing that cloud height makes clouds look different and therefore more prone to rain. That sounds to me as facts bunched together, ie pieces of recall bunched together?

See my point about ideas being exhaustive? But that might be a price worth paying for longer and better memory storage.</description>
		<content:encoded><![CDATA[<p>Yes I understand your point, and I agree with your idea in general. I would just like to point out that &#8220;semantic understanding of a system&#8221; is exhaustive. But I might just be putting to much emphasis on that part. My idea is that for the information to be stored as you want it to be, it needs to &#8220;truly&#8221; be an idea.</p>
<p>I feel like understanding cloud formations is not the same thing as knowing that cloud height makes clouds look different and therefore more prone to rain. That sounds to me as facts bunched together, ie pieces of recall bunched together?</p>
<p>See my point about ideas being exhaustive? But that might be a price worth paying for longer and better memory storage.</p>
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		<title>Comment on How to improve learning by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/10/how-to-improve-learning/#comment-68</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 03 Nov 2009 13:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=348#comment-68</guid>
		<description>Math works a bit differently as the models or ideas are so much more complex. But really the only change for math would be including a way to iterate the ideas.

Information based knowledge is exactly what this way of learning would benefit. Now I know you&#039;ve studied cognitive science so I&#039;ll up the language a bit here:
When I say ideas I really mean semantic understanding of a system. All knowledge is systematic in some way, understanding cloud formations let you remember facts about said cloud formations because your semantic memory is a lot more effective then recall (not to be confused with recognition).

This is why I believe that semantic learning (learning ideas instead of just data) is a lot more effective then the classic education system. Certainly not saying that it&#039;s perfect. But according to the studies I&#039;ve seen we tend to remember about 20-25% of the things we learn by classic education and closer to 75% when we use problem based learning. And that&#039;s just problem based learning, without my semantical twist.

I&#039;ll try to find the study again and post it here.

Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>Math works a bit differently as the models or ideas are so much more complex. But really the only change for math would be including a way to iterate the ideas.</p>
<p>Information based knowledge is exactly what this way of learning would benefit. Now I know you&#8217;ve studied cognitive science so I&#8217;ll up the language a bit here:<br />
When I say ideas I really mean semantic understanding of a system. All knowledge is systematic in some way, understanding cloud formations let you remember facts about said cloud formations because your semantic memory is a lot more effective then recall (not to be confused with recognition).</p>
<p>This is why I believe that semantic learning (learning ideas instead of just data) is a lot more effective then the classic education system. Certainly not saying that it&#8217;s perfect. But according to the studies I&#8217;ve seen we tend to remember about 20-25% of the things we learn by classic education and closer to 75% when we use problem based learning. And that&#8217;s just problem based learning, without my semantical twist.</p>
<p>I&#8217;ll try to find the study again and post it here.</p>
<p>Thanks for the comment!</p>
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		<title>Comment on How to improve learning by Arshak Ardeshir</title>
		<link>http://jesperbylund.com/2009/10/how-to-improve-learning/#comment-67</link>
		<dc:creator>Arshak Ardeshir</dc:creator>
		<pubDate>Tue, 03 Nov 2009 12:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=348#comment-67</guid>
		<description>Interesting slide, can you give examples on how that would work in Math or regular information based knowledge like chemistry, or history?

I personally agree that Ideas are a better for remembering and also a more fun state to reach.  But ideas are also harder to quantify and test, and also very heavy on the brain to grasp, ie the brain must use a lot of resources to make the correct assumptions and connections for an idea to formulate.

Also Ideas are often great for grasping the larger picture: &quot;why did the industrial revolution take place?&quot;...while maybe not as handy for small bits of information like &quot;who/when was the first steam engine invented&quot; or maybe even your cloud example.

Maybe ideas are better for some types of subjects while not as effective for others?</description>
		<content:encoded><![CDATA[<p>Interesting slide, can you give examples on how that would work in Math or regular information based knowledge like chemistry, or history?</p>
<p>I personally agree that Ideas are a better for remembering and also a more fun state to reach.  But ideas are also harder to quantify and test, and also very heavy on the brain to grasp, ie the brain must use a lot of resources to make the correct assumptions and connections for an idea to formulate.</p>
<p>Also Ideas are often great for grasping the larger picture: &#8220;why did the industrial revolution take place?&#8221;&#8230;while maybe not as handy for small bits of information like &#8220;who/when was the first steam engine invented&#8221; or maybe even your cloud example.</p>
<p>Maybe ideas are better for some types of subjects while not as effective for others?</p>
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		<title>Comment on Business Card Design &#8211; minimalist color fetish by Arcade</title>
		<link>http://jesperbylund.com/2009/10/business-card-design-minimalist-color-fetish/#comment-66</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Mon, 02 Nov 2009 00:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=345#comment-66</guid>
		<description>I think it&#039;s good but it&#039;s a bit too wordy. (Personal oppinion, of course.)</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s good but it&#8217;s a bit too wordy. (Personal oppinion, of course.)</p>
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		<title>Comment on Creating a minimalist WP theme by Arcade</title>
		<link>http://jesperbylund.com/2009/10/creating-a-minimalist-wp-theme/#comment-60</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=325#comment-60</guid>
		<description>I prefer the first one.

The problem for me is that I&#039;m a fan of two things:

1. Super clean designs.
2. Colors and happy outgoing designs. Like for example: http://www.nexon.net/

They collide. :P</description>
		<content:encoded><![CDATA[<p>I prefer the first one.</p>
<p>The problem for me is that I&#8217;m a fan of two things:</p>
<p>1. Super clean designs.<br />
2. Colors and happy outgoing designs. Like for example: <a href="http://www.nexon.net/" rel="nofollow">http://www.nexon.net/</a></p>
<p>They collide. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on The sickness of actually liking your job by Arcade</title>
		<link>http://jesperbylund.com/2009/10/the-sickness-of-actually-liking-your-job/#comment-55</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=323#comment-55</guid>
		<description>I know the feeling. The best thing with time off from work is that you finally get some time to do some work!

You can quote me on that.</description>
		<content:encoded><![CDATA[<p>I know the feeling. The best thing with time off from work is that you finally get some time to do some work!</p>
<p>You can quote me on that.</p>
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		<title>Comment on Creating a minimalist WP theme by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/10/creating-a-minimalist-wp-theme/#comment-59</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 29 Oct 2009 19:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=325#comment-59</guid>
		<description>Thanks Erik, realized I&#039;ve never really shown my work before so I thought I should start. :) The web designs are at least easy to display. Game design and interaction design is harder.
How are you doing? Any new projects in the pipe?</description>
		<content:encoded><![CDATA[<p>Thanks Erik, realized I&#8217;ve never really shown my work before so I thought I should start. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The web designs are at least easy to display. Game design and interaction design is harder.<br />
How are you doing? Any new projects in the pipe?</p>
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		<title>Comment on Creating a minimalist WP theme by eriksvedang</title>
		<link>http://jesperbylund.com/2009/10/creating-a-minimalist-wp-theme/#comment-58</link>
		<dc:creator>eriksvedang</dc:creator>
		<pubDate>Thu, 29 Oct 2009 19:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=325#comment-58</guid>
		<description>interesting ideas, good luck with future experiments!</description>
		<content:encoded><![CDATA[<p>interesting ideas, good luck with future experiments!</p>
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		<title>Comment on Why change is hard for companies by Jesper</title>
		<link>http://jesperbylund.com/2009/10/why-change-is-hard-for-companies/#comment-54</link>
		<dc:creator>Jesper</dc:creator>
		<pubDate>Wed, 07 Oct 2009 13:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=285#comment-54</guid>
		<description>Yes, it really is.
Especially since he has metrics to support everything he says.</description>
		<content:encoded><![CDATA[<p>Yes, it really is.<br />
Especially since he has metrics to support everything he says.</p>
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		<title>Comment on Why change is hard for companies by Arcade</title>
		<link>http://jesperbylund.com/2009/10/why-change-is-hard-for-companies/#comment-53</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Wed, 07 Oct 2009 13:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=285#comment-53</guid>
		<description>Really, really awesome video!</description>
		<content:encoded><![CDATA[<p>Really, really awesome video!</p>
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		<title>Comment on Brütal Legend demo impresssions by Arcade</title>
		<link>http://jesperbylund.com/2009/10/brutal-legend-demo-impresssions/#comment-52</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Mon, 05 Oct 2009 17:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=282#comment-52</guid>
		<description>I just played it a few minutes ago. The presentation, cut-scenes, vo, etc. was great! The gameplay was &quot;okay&quot;. Unfortunately, the demo doesn&#039;t let you try out all the stuff that&#039;s supposed to be in the game, but I think it&#039;d be fun.

But the driving-part sucked. I just felt it didn&#039;t matter what I did, it ended up the same anyway and I didn&#039;t feel rewarded at all for driving over the monsters/demons/whatever. All I did was hold R2.

Might get it though, but later on.</description>
		<content:encoded><![CDATA[<p>I just played it a few minutes ago. The presentation, cut-scenes, vo, etc. was great! The gameplay was &#8220;okay&#8221;. Unfortunately, the demo doesn&#8217;t let you try out all the stuff that&#8217;s supposed to be in the game, but I think it&#8217;d be fun.</p>
<p>But the driving-part sucked. I just felt it didn&#8217;t matter what I did, it ended up the same anyway and I didn&#8217;t feel rewarded at all for driving over the monsters/demons/whatever. All I did was hold R2.</p>
<p>Might get it though, but later on.</p>
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		<title>Comment on Uncharted 2 multiplayer beta impressions by Arcade</title>
		<link>http://jesperbylund.com/2009/10/uncharted-2-multiplayer-beta-impressions/#comment-51</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Fri, 02 Oct 2009 03:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=279#comment-51</guid>
		<description>I, personally, have been enjoying greatly with the beta, especially the coop-parts. The game feels extremely &quot;tight&quot; and I&#039;m sure it will translate directly to the single player experience, as far as gameplay goes. And considering the astonoshing work they did with the presentation with the first game, I&#039;m pretty sure it&#039;ll be a blast the second time around as well.

Hype machine: Engaged!</description>
		<content:encoded><![CDATA[<p>I, personally, have been enjoying greatly with the beta, especially the coop-parts. The game feels extremely &#8220;tight&#8221; and I&#8217;m sure it will translate directly to the single player experience, as far as gameplay goes. And considering the astonoshing work they did with the presentation with the first game, I&#8217;m pretty sure it&#8217;ll be a blast the second time around as well.</p>
<p>Hype machine: Engaged!</p>
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		<title>Comment on The seamless music experience of Minigore by Jesper</title>
		<link>http://jesperbylund.com/2009/09/the-seamless-music-experience-of-minigore/#comment-50</link>
		<dc:creator>Jesper</dc:creator>
		<pubDate>Wed, 23 Sep 2009 06:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=267#comment-50</guid>
		<description>Is that so? I really hope you&#039;re right. :) It&#039;s still my favorite game on my iPhone.</description>
		<content:encoded><![CDATA[<p>Is that so? I really hope you&#8217;re right. <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s still my favorite game on my iPhone.</p>
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		<title>Comment on The seamless music experience of Minigore by Arcade</title>
		<link>http://jesperbylund.com/2009/09/the-seamless-music-experience-of-minigore/#comment-49</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=267#comment-49</guid>
		<description>And episode 2 of MiniGore should arrive very soon!</description>
		<content:encoded><![CDATA[<p>And episode 2 of MiniGore should arrive very soon!</p>
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		<title>Comment on PS3 Bluray Disc drive failure by Arcade</title>
		<link>http://jesperbylund.com/2009/07/ps3-bluray-disc-drive-failure/#comment-48</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Mon, 07 Sep 2009 21:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=240#comment-48</guid>
		<description>&quot;I’m going back to the reseller store to find out, this is going to be interesting.&quot;

So? What happened?</description>
		<content:encoded><![CDATA[<p>&#8220;I’m going back to the reseller store to find out, this is going to be interesting.&#8221;</p>
<p>So? What happened?</p>
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		<title>Comment on MacBook Pro 13&#8243; first impressions by Extenze</title>
		<link>http://jesperbylund.com/2009/06/macbook-pro-13-first-impressions/#comment-47</link>
		<dc:creator>Extenze</dc:creator>
		<pubDate>Thu, 06 Aug 2009 01:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=234#comment-47</guid>
		<description>amazing stuff thanx :)</description>
		<content:encoded><![CDATA[<p>amazing stuff thanx <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on MacBook Pro 13&#8243; first impressions by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/06/macbook-pro-13-first-impressions/#comment-46</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Tue, 16 Jun 2009 08:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=234#comment-46</guid>
		<description>Precis så jag känner också. Äntligen en Pro som är billig och smidig.
Det gör jag med, kommer mer impressions om en vecka typ. =)</description>
		<content:encoded><![CDATA[<p>Precis så jag känner också. Äntligen en Pro som är billig och smidig.<br />
Det gör jag med, kommer mer impressions om en vecka typ. =)</p>
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		<title>Comment on MacBook Pro 13&#8243; first impressions by eriksvedang</title>
		<link>http://jesperbylund.com/2009/06/macbook-pro-13-first-impressions/#comment-45</link>
		<dc:creator>eriksvedang</dc:creator>
		<pubDate>Tue, 16 Jun 2009 08:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=234#comment-45</guid>
		<description>Oh yeah!

Får bli en sån för mig också (*äntligen* går Pro ner i min Kånken, yay)

Hoppas den fortsätter att överraska dig på det bra viset =)

Mvh,
Erik</description>
		<content:encoded><![CDATA[<p>Oh yeah!</p>
<p>Får bli en sån för mig också (*äntligen* går Pro ner i min Kånken, yay)</p>
<p>Hoppas den fortsätter att överraska dig på det bra viset =)</p>
<p>Mvh,<br />
Erik</p>
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		<title>Comment on Quality as an USP by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/05/quality-as-an-usp/#comment-42</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 04 Jun 2009 13:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=213#comment-42</guid>
		<description>Well yes, branding is extremely important. But branding is built upon successful products NOT the other way around.

Successful product = strong brand = more sales. You can never start with a strong brand. And neither Apple nor PopCap did.</description>
		<content:encoded><![CDATA[<p>Well yes, branding is extremely important. But branding is built upon successful products NOT the other way around.</p>
<p>Successful product = strong brand = more sales. You can never start with a strong brand. And neither Apple nor PopCap did.</p>
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		<title>Comment on Playstation Portable Go $249 by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/06/playstation-portable-go/#comment-44</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 04 Jun 2009 13:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=224#comment-44</guid>
		<description>I think it looks better then the old version.</description>
		<content:encoded><![CDATA[<p>I think it looks better then the old version.</p>
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		<title>Comment on Playstation Portable Go $249 by Arcade Berg</title>
		<link>http://jesperbylund.com/2009/06/playstation-portable-go/#comment-43</link>
		<dc:creator>Arcade Berg</dc:creator>
		<pubDate>Thu, 04 Jun 2009 13:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=224#comment-43</guid>
		<description>And it&#039;s butt ugly!</description>
		<content:encoded><![CDATA[<p>And it&#8217;s butt ugly!</p>
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		<title>Comment on Quality as an USP by Arcade Berg</title>
		<link>http://jesperbylund.com/2009/05/quality-as-an-usp/#comment-41</link>
		<dc:creator>Arcade Berg</dc:creator>
		<pubDate>Thu, 28 May 2009 16:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=213#comment-41</guid>
		<description>I understand what you mean and I agree to a great extend. However; there&#039;s also the factor of persistence.

Your examples with PopCap and Apple are good but they&#039;re also built up their reputation around this USP. If I buy an Apple product, I except it to be of high quality. If I get a new PopCap-game, even if it might not be fun I know it&#039;ll have a very solid production.

But if I&#039;m to release a new product, as a newly formed company it&#039;s hard to convince the consumer of the greatness of the quality. Surely, if I can keep the retailing alive long enough for it to &quot;set in&quot; for poeple, so they understand it might work.

PopCap and Apple have been around for many, many years and have been able to uphold their quality, so I don&#039;t think it&#039;s just about one product, but more of a company philosophy, as with Valve and Blizzard (to keep things within the gaming industry).

Good post!</description>
		<content:encoded><![CDATA[<p>I understand what you mean and I agree to a great extend. However; there&#8217;s also the factor of persistence.</p>
<p>Your examples with PopCap and Apple are good but they&#8217;re also built up their reputation around this USP. If I buy an Apple product, I except it to be of high quality. If I get a new PopCap-game, even if it might not be fun I know it&#8217;ll have a very solid production.</p>
<p>But if I&#8217;m to release a new product, as a newly formed company it&#8217;s hard to convince the consumer of the greatness of the quality. Surely, if I can keep the retailing alive long enough for it to &#8220;set in&#8221; for poeple, so they understand it might work.</p>
<p>PopCap and Apple have been around for many, many years and have been able to uphold their quality, so I don&#8217;t think it&#8217;s just about one product, but more of a company philosophy, as with Valve and Blizzard (to keep things within the gaming industry).</p>
<p>Good post!</p>
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		<title>Comment on Amazon game shop by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/02/amazon-game-shop/#comment-34</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Sun, 12 Apr 2009 15:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=189#comment-34</guid>
		<description>But is it really? If you could buy games for really cheap prices but you had to trudge through snow for 2 hours to buy it, would you? Probably not.
The point I&#039;m making is that the highest barrier that keeps consumers from buying something rarely is price but other, not as apparent, restrictions. Availability, ease of use or even &quot;understanding what the hell it is&quot;. These barriers need to be addressed before price makes a significant impact. Though, as you say, price always does make an impact on sales.</description>
		<content:encoded><![CDATA[<p>But is it really? If you could buy games for really cheap prices but you had to trudge through snow for 2 hours to buy it, would you? Probably not.<br />
The point I&#8217;m making is that the highest barrier that keeps consumers from buying something rarely is price but other, not as apparent, restrictions. Availability, ease of use or even &#8220;understanding what the hell it is&#8221;. These barriers need to be addressed before price makes a significant impact. Though, as you say, price always does make an impact on sales.</p>
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		<title>Comment on Amazon game shop by Yadu</title>
		<link>http://jesperbylund.com/2009/02/amazon-game-shop/#comment-33</link>
		<dc:creator>Yadu</dc:creator>
		<pubDate>Thu, 02 Apr 2009 11:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=189#comment-33</guid>
		<description>Downloadable casual game portal is nice, but  the main thing is price..</description>
		<content:encoded><![CDATA[<p>Downloadable casual game portal is nice, but  the main thing is price..</p>
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		<title>Comment on Streaming Online Games by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/03/streaming-online-games/#comment-40</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Mon, 30 Mar 2009 13:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=204#comment-40</guid>
		<description>The compression is certainly a problem, I don&#039;t think the server rendering is such a problem though. SLI and CROSSFIRE or similar tech allows for render farms to be really fast. Normal computer don&#039;t have the space or the bandwidth but server racks could certainly have that.
So graphical rendering should be possible IMO. But if it&#039;s possible for 5 million simultaneous Crysis players... I really can&#039;t judge but it sounds, impressive, to say the least.</description>
		<content:encoded><![CDATA[<p>The compression is certainly a problem, I don&#8217;t think the server rendering is such a problem though. SLI and CROSSFIRE or similar tech allows for render farms to be really fast. Normal computer don&#8217;t have the space or the bandwidth but server racks could certainly have that.<br />
So graphical rendering should be possible IMO. But if it&#8217;s possible for 5 million simultaneous Crysis players&#8230; I really can&#8217;t judge but it sounds, impressive, to say the least.</p>
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		<title>Comment on Streaming Online Games by Trezker</title>
		<link>http://jesperbylund.com/2009/03/streaming-online-games/#comment-39</link>
		<dc:creator>Trezker</dc:creator>
		<pubDate>Mon, 30 Mar 2009 13:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=204#comment-39</guid>
		<description>Another issue will probably be the graphics. I heard they&#039;re going to compress it pretty much. Since the graphics is a rather big resource hog I suppose their servers won&#039;t be pushing out anything near the visual quality we&#039;re used to from modern games.

I don&#039;t think these services will be interesting from an eyecandy point of view in a long time.</description>
		<content:encoded><![CDATA[<p>Another issue will probably be the graphics. I heard they&#8217;re going to compress it pretty much. Since the graphics is a rather big resource hog I suppose their servers won&#8217;t be pushing out anything near the visual quality we&#8217;re used to from modern games.</p>
<p>I don&#8217;t think these services will be interesting from an eyecandy point of view in a long time.</p>
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		<title>Comment on Streaming Online Games by Jesper Bylund</title>
		<link>http://jesperbylund.com/2009/03/streaming-online-games/#comment-38</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Mon, 30 Mar 2009 12:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=204#comment-38</guid>
		<description>It&#039;s possible that you&#039;re right, but according to OnLive it won&#039;t need a great broadband speed. Just normal stability.
This might be an issue in itself though, as ADSL and copper cable broadband is far from perfect.

We&#039;ll just have to wait and see. But I to believe it will work (or work better) for some types of games. Especially MMO games as they are already designed to resist lag issues.</description>
		<content:encoded><![CDATA[<p>It&#8217;s possible that you&#8217;re right, but according to OnLive it won&#8217;t need a great broadband speed. Just normal stability.<br />
This might be an issue in itself though, as ADSL and copper cable broadband is far from perfect.</p>
<p>We&#8217;ll just have to wait and see. But I to believe it will work (or work better) for some types of games. Especially MMO games as they are already designed to resist lag issues.</p>
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		<title>Comment on Streaming Online Games by Trezker</title>
		<link>http://jesperbylund.com/2009/03/streaming-online-games/#comment-37</link>
		<dc:creator>Trezker</dc:creator>
		<pubDate>Mon, 30 Mar 2009 11:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=204#comment-37</guid>
		<description>I very much doubt the lag issue will please us. Most of the world still doesn&#039;t have the level of broadband we at the front of internet technlogy enjoy. And even at the best of connections the lag is still often more than noticable.

I&#039;d say this kind of service might work for certain game genres but it&#039;s not gonna be &quot;the future of gaming&quot;. A lot of genres still has to be played locally. Perhaps if we manage to invent something like subspace communication as in Star Trek, then it&#039;d be a possible replacement for all types of gaming.</description>
		<content:encoded><![CDATA[<p>I very much doubt the lag issue will please us. Most of the world still doesn&#8217;t have the level of broadband we at the front of internet technlogy enjoy. And even at the best of connections the lag is still often more than noticable.</p>
<p>I&#8217;d say this kind of service might work for certain game genres but it&#8217;s not gonna be &#8220;the future of gaming&#8221;. A lot of genres still has to be played locally. Perhaps if we manage to invent something like subspace communication as in Star Trek, then it&#8217;d be a possible replacement for all types of gaming.</p>
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		<title>Comment on Dawn of War 2 impressions by Guido</title>
		<link>http://jesperbylund.com/2009/02/dawn-of-war-2-impressions/#comment-36</link>
		<dc:creator>Guido</dc:creator>
		<pubDate>Fri, 27 Feb 2009 13:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=200#comment-36</guid>
		<description>The abilities are controlled with the same keys :P Just not per order, but per functionality - at least in multiplayer, singleplayer follows that CoH scheme.

For example, for every single unit that has a &quot;jump&quot; or &quot;teleport&quot; ability, the letter you press for that is a J. Or grenades, use G. Anyway, once you have your favourite hero for a couple of games, you&#039;ll know the shortcuts anyway :P

And yes, there are situations where that sniper wants to use his melee charge - for example, when he stealthed up behind the enemy Shuriken Platform and wants to bind it in melee so the other troops can come from the front and finish it off without being suppressed...

Regarding the complexity, micro managing your troops makes worlds of difference, so I guess Mythic went with the whole &quot;easy to learn, hard to master&quot; thing that worked so well for Blizzard with StarCraft (prime example) and later games.

System-spec wise, my system is about as fast as yours and I play without any stuttering whatsoever - I do have twice your RAM though. No clue if that&#039;s it.

In other news, I found your blog through blog searching for DoW2 - welcome to my feedreader :D</description>
		<content:encoded><![CDATA[<p>The abilities are controlled with the same keys <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Just not per order, but per functionality &#8211; at least in multiplayer, singleplayer follows that CoH scheme.</p>
<p>For example, for every single unit that has a &#8220;jump&#8221; or &#8220;teleport&#8221; ability, the letter you press for that is a J. Or grenades, use G. Anyway, once you have your favourite hero for a couple of games, you&#8217;ll know the shortcuts anyway <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>And yes, there are situations where that sniper wants to use his melee charge &#8211; for example, when he stealthed up behind the enemy Shuriken Platform and wants to bind it in melee so the other troops can come from the front and finish it off without being suppressed&#8230;</p>
<p>Regarding the complexity, micro managing your troops makes worlds of difference, so I guess Mythic went with the whole &#8220;easy to learn, hard to master&#8221; thing that worked so well for Blizzard with StarCraft (prime example) and later games.</p>
<p>System-spec wise, my system is about as fast as yours and I play without any stuttering whatsoever &#8211; I do have twice your RAM though. No clue if that&#8217;s it.</p>
<p>In other news, I found your blog through blog searching for DoW2 &#8211; welcome to my feedreader <img src='http://jesperbylund.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Flower impressions by David Dikman</title>
		<link>http://jesperbylund.com/2009/02/flower-impressions/#comment-35</link>
		<dc:creator>David Dikman</dc:creator>
		<pubDate>Mon, 16 Feb 2009 07:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=193#comment-35</guid>
		<description>Goddagens,
Så går det alltså när man ger en 3D programmerare fett med budget.. men gick det att spela mer en någon timme, såg lite enformigt ut?</description>
		<content:encoded><![CDATA[<p>Goddagens,<br />
Så går det alltså när man ger en 3D programmerare fett med budget.. men gick det att spela mer en någon timme, såg lite enformigt ut?</p>
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		<title>Comment on The state of PC gaming by Trezker</title>
		<link>http://jesperbylund.com/2008/12/the-state-of-pc-gaming/#comment-32</link>
		<dc:creator>Trezker</dc:creator>
		<pubDate>Thu, 04 Dec 2008 11:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=162#comment-32</guid>
		<description>Forgot this video of a guy ranting on copy protection, he&#039;s real angry.
http://www.youtube.com/watch?v=j-uulRB1OmY

Well, my opinion is that you should make sure a game doesn&#039;t have shitty copy protection _before_ bying it. That guy should never have bought those games at all, by paying for these games he&#039;s supporting the copy protection crap. Of course he should not pirate the games either.

What he should do, is write a mail to the publisher and clearly state that he won&#039;t buy the game until they sell it without copy protection.</description>
		<content:encoded><![CDATA[<p>Forgot this video of a guy ranting on copy protection, he&#8217;s real angry.<br />
<a href="http://www.youtube.com/watch?v=j-uulRB1OmY" rel="nofollow">http://www.youtube.com/watch?v=j-uulRB1OmY</a></p>
<p>Well, my opinion is that you should make sure a game doesn&#8217;t have shitty copy protection _before_ bying it. That guy should never have bought those games at all, by paying for these games he&#8217;s supporting the copy protection crap. Of course he should not pirate the games either.</p>
<p>What he should do, is write a mail to the publisher and clearly state that he won&#8217;t buy the game until they sell it without copy protection.</p>
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		<title>Comment on The state of PC gaming by Jesper Bylund</title>
		<link>http://jesperbylund.com/2008/12/the-state-of-pc-gaming/#comment-31</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 04 Dec 2008 07:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=162#comment-31</guid>
		<description>@Arcade
My point with saying the install is easier is that it takes shorter time and even less knowledge then the legitimate install.

Pirate install usually consists of installing the game, copying a serial from a document or crack program and then copying over a file.
Legitimate install normally consists of installing the game, manually copying a serial (which by todays standards is just insane) and more and more frequently registering online or similar. Worst of are the hundreds of titles that install secondary products such as anti-cheating software or game portal software.

Oh, and the information necessary to perform the install is just as simple for both these methods, for the pirate it&#039;s in a text file, for the legitimate it&#039;s in the manual. So the difference more comes down to taste for older titles and pure time-efficiency for modern ultra-DRM titles.

Thanks for the comments! Keep &#039;em coming!</description>
		<content:encoded><![CDATA[<p>@Arcade<br />
My point with saying the install is easier is that it takes shorter time and even less knowledge then the legitimate install.</p>
<p>Pirate install usually consists of installing the game, copying a serial from a document or crack program and then copying over a file.<br />
Legitimate install normally consists of installing the game, manually copying a serial (which by todays standards is just insane) and more and more frequently registering online or similar. Worst of are the hundreds of titles that install secondary products such as anti-cheating software or game portal software.</p>
<p>Oh, and the information necessary to perform the install is just as simple for both these methods, for the pirate it&#8217;s in a text file, for the legitimate it&#8217;s in the manual. So the difference more comes down to taste for older titles and pure time-efficiency for modern ultra-DRM titles.</p>
<p>Thanks for the comments! Keep &#8216;em coming!</p>
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		<title>Comment on The state of PC gaming by Arcade</title>
		<link>http://jesperbylund.com/2008/12/the-state-of-pc-gaming/#comment-30</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Thu, 04 Dec 2008 07:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=162#comment-30</guid>
		<description>I mostly agree with you, except that I don&#039;t think it&#039;s fair to say that it&#039;s easier to install a pirated game than a retail. Applying the crack isn&#039;t hard if you a) read the instructions included in the scene-release, b)already know how to do it

But even if you&#039;re familiar with this, I&#039;d say installning a retail-game is easier and much more comfortable (except for entering a stupid serial key) since you only follow the on-screen information (read: press next, next, next, install).

Other than that; good read.</description>
		<content:encoded><![CDATA[<p>I mostly agree with you, except that I don&#8217;t think it&#8217;s fair to say that it&#8217;s easier to install a pirated game than a retail. Applying the crack isn&#8217;t hard if you a) read the instructions included in the scene-release, b)already know how to do it</p>
<p>But even if you&#8217;re familiar with this, I&#8217;d say installning a retail-game is easier and much more comfortable (except for entering a stupid serial key) since you only follow the on-screen information (read: press next, next, next, install).</p>
<p>Other than that; good read.</p>
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		<title>Comment on The state of PC gaming by Trezker</title>
		<link>http://jesperbylund.com/2008/12/the-state-of-pc-gaming/#comment-29</link>
		<dc:creator>Trezker</dc:creator>
		<pubDate>Thu, 04 Dec 2008 06:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.wordpress.com/?p=162#comment-29</guid>
		<description>Good stuff, I hope some big shot will listen. But they got sticks so far up their rear end they&#039;ll likely fall like the dinosaurs before they change.

They say you can&#039;t compete with free, so they must fight piracy. Well, we live in a scientific world where experimenting is essential to find out the truth. Has any big publisher even considered TRYING?

How can you say it&#039;s impossible to compete with free when you never even gave it a shot. You&#039;re still sitting in a pretty good position to provide better and faster services than the pirates and crackers who are just doing this in their spare time.</description>
		<content:encoded><![CDATA[<p>Good stuff, I hope some big shot will listen. But they got sticks so far up their rear end they&#8217;ll likely fall like the dinosaurs before they change.</p>
<p>They say you can&#8217;t compete with free, so they must fight piracy. Well, we live in a scientific world where experimenting is essential to find out the truth. Has any big publisher even considered TRYING?</p>
<p>How can you say it&#8217;s impossible to compete with free when you never even gave it a shot. You&#8217;re still sitting in a pretty good position to provide better and faster services than the pirates and crackers who are just doing this in their spare time.</p>
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