Filed under Personal

Elisabet Grétarsdóttir explains Gamification at SIME 2011

The last day at SIME, Sweden’s largest digital/web conference in Stockholm, a panel of guests took to the stage to have a panel discussion about gamification.

Gamification is the latest and greatest buzz word in a long line of hype from digital marketing companies. But gamification is different because unlike social media and the like the Gamification concept is loaned from the hugely profitable games industry.

At SIME this year the panel consisted of representatives from World of Horses Online, CCP games and an associate professor from the Stockholm School of Economics. The topic was gamification and was simply introduced as the concept of using mechanics and design from the games industry to market products and services in non entertainment industries.

Elisabet, from CCP games, really gave a show with clear and consice ideas about gamification.
She started off by describing the difference between intrinsic and extrinsic motivators.
An extrinsic motivator, which are mostly used in gamification today, are external rewards given to the player for achieving certain tasks. Such as points to shoot a bird accurately or a badge to check in at a location
An intrinsic motivator is an internal reward the player experiences because he/she achieves something in the context of the game. Internal rewards are feelings based on. Social recognition or completing a challenge.

One of her most memorable quotes was saying she’d like to Gamify the games industry by moving from extrinsic to intrinsic motivators.

Another one was a sharp critique to enforced seriousness while stating a point about humans being playful creatures:

why can we hug at a soccer game but not in the board room?

Elisabet also rocked the end of the panel by giving an example of how she would revolutionize boutique shopping by gamifying a H&M shop into a “minecraft retail experience” to, in her own words, “create a platform for creativity and self expression”.

The audience and the panel alike seemed almost shocked by the simple truths laid out by Elisabet on gamification. I bet that if she has any say, gamification will be less of a buzz word and more of a business strategy from now on.
One can only hope.

PS
I’m writing this on an iPad balanced on my knee while I’m eating so if this post is in shambles, please check back in an hour or so and I’ll try to polish the turd.

Update 1
Robin from the Stockholm School of Economics mailed me an update, apparently I got both her school and her title wrong.. Sorry Robin, keep up the great work!

Tagged , , ,

Why we need to define our lives

Life is not a chance event
You make choices – spend your time -
to create substance. Instead of just dreaming
about what might be.
But once in a while, you need a time-out.
Peace and relaxation that give you time to think.
To define substance…

-unknown

Tagged ,

What to use the iPad for

When the iPad was announced a lot of people wondered what it was for. Why carry a giant iPod touch with you instead of a small laptop? When Apple later unveiled the updated MacBook Air a lot of people asked the same thing. But the iPad is still flying off the shelves and people love the machine.

But if you’re still wondering why the iPad is good I did some snooping. Actually I’ve asked non-leading, weird, questions to every iPad user near me for close to two years just to understand the behavior. And I think I’ve solved it.

Why the iPad feels wrong for real work
Some people will tell you the iPad does multitasking and that it works great. That’s just not true. It does uni-tasking and great app switching.

The difference is it really forces you to focus on one thing at a time. I have no problem switching between apps to get stuff I need to send or reply to that email with facts from simplenote etc. But you can’t have all that on the screen at the same time like you are used to.

This makes people believe it’s hard to use for work. Simply because they have to relearn their entire workflow. The desktop experience simply doesn’t translate to the tablet and it makes people feel less efficient.

using iPad for work

Why the iPad is awesomee
The iPad actually makes you more effective. Not efficient. You won’t be doing things at the same speed as you do on a desktop, and that might frustrate you. But it’ll also force you to think about what is most important. Usually, in both my experience and my sneaky interviews, making the end result better.

The iPad really does almost everything a desktop computer does. So far I’ve found two things it doesn’t do as well as a desktop:

  • Create graphics, the iPad simply cannot compete with Adobe Photoshop and a mouse.
  • Formatting text. Yes I’m serious. You can do it. But it takes forever.

The second thing the iPad doesn’t to really do highlights the efficiency vs effectiveness problem. It doesn’t format text well. But is that really what you should be doing? Yes a well formated document looks a lot more professional than a poorly formatted one. But the content is really the important thing, right? And seriously, you could’ve made a template for those visual documents years ago.

Don’t worry though, there’s probably an app for that.

 

The ending was intended as sarcasm and not rampant fanboyism. Though I probably am a rampant fanboy of Apple’s take on design.

Tagged , , , ,

Writing a children’s novel – part 2 still writing

Fleshing out the plot line and main characters is taking more time than expected. I believe this is for two reasons:

  • 1 I have no experience doing projects like this.
  • 2 I’m procrastinating to dream about having a finished book.

I’ll leave you with a few photos from my workspace:

20110707-123846.jpg

20110707-123854.jpg

Tagged ,

Writing a Children’s Novel – part 1 writing

I’ve had plans on writing a book since… forever.

And right now I have 30 days of vacation so I thought it was about time to do something about it.

Over the next few weeks I’ll be trying to write, layout and publish my own kindle book. Of course I’ll share everything about the process right here.

First off: Writing
I decided to try to tackle Ayn Rand’s Objectivism as a moral for the story. That set the stakes high enough. Over the next few days I’ll flesh out a plot and write a first draft.

Of course you can follow me actually writing the document LIVE right here.

 

Tagged , , , ,

A new iOS notification design

Something I don’t get about most current design is that designers adding features always add layers of complexity.

Never add things unnecessarily.

This is my design for a new Notification system. The notification counter on top will ping in color and sound/vibration when new notifications drop in. The user can set which service does what in settings.

The entire notification list is under the spotlight window. If you use spotlight, it’ll disappear until you remove your search.

 

UPDATE:

iOS5 has been unveiled and while I’m not shocked to find I wasn’t spot on, I am a bit shocked by their adding another menu just for notifications. If you have no idea what I’m talking about check em out here.

Tagged , , ,

Roman philosopher explains Twitter

In a letter to his friend Lucilius the Roman Stoic philosopher Seneca reflects on how having friends means you are never truly alone. And when you are, communicating with them makes you connected to them. He writes:

I see you, my dear Lucilius, I hear you at this very moment. I feel so very much with you that I wonder whether I shouldn’t start writing you notes rather than letters!

Writing a friend notes of events and thoughts and feelings instead of letter. This is how I use twitter. I share these things with my friends and anyone who wants to follow me. A quite futuristic idea for a Roman born over two thousand years ago.

Tagged , , ,

Why the music industry wont stream music

More and more services are popping up that solve the music industries decade long plight of piracy; Streaming music.

Services like Spotify and Rdio are making music instantaneously available for everyone at affordable rates that seem to make everyone happy…
Except the music industry wont go along in North America. ”Why not?” I hear you sigh ask. Let’s examine the models.

  • Traditional Music Industry model
    Expensive music recording and talent finding or talent creating organisations made money off hits that had main stream appeal and sold records. Thus subsidizing less popular songs recorded and making tons and tons of cash.
  • New Music Industry Model
    Dirt cheap music recording and no large organisation needed leaves music execs without jobs, making them scramble for larger marketing budgets trying to push out hits to people who’ve largely turned to youtube for their music finding needs. Streaming services pay music creators and labels for plays, not purchases, making income gradual over time instead of in chunks.

So basically, now we have the entire label org, music marketing and exec structures working against the change. At the same time pay is coming in in smaller doses over longer periods of time making hits less important. And very importantly, lowering quarterly income for the first years of change. Most probably lowering stock martet value. This is a most extreme case of the long tail economic model.

But in this new situation, the organisations that formerly cultivated talent are now cannibalizing off talent to fuel their inefficient cost structure of organisations that no longer work. How do they deal with this problem? Sue pirates. Legislate against sharing music people own. And worst case: deny new working models the right to use already popular music.

Great idea msuic industry! What do you think?

Tagged , , ,

Real profit

All companies are temporary. Even if they last a hundred years they still have a life span. To maximize profit during that life span long term care for customers is critical. They need to keep wanting your goods until the company has run it’s course.
Short term stock holders can just shut up.

Tagged , , ,

Adding the Fun

I decided to start a new project that is closer to my heart than anything for the passed three years. A blog dedicated to explore gamification and game theory for products.

Originally meant to be a short book I decided doing the research and most of the writing as a blog might help the project along. Who knows, it might actually be better for it.

You’ll find it continuously updated over on Tumblr: Adding The Fun

Tagged , , , ,