Time consumers

For my Bachelors thesis I'm writing a design document for an expansion of an MMO and reporting on how I can msot effectively communicate that design to others.
For my design my mentor and friend Ola Holmdahl gave me a book about the insecurity in our society today because of the many fractured facets of our lives we are trying to control. Compared to the life long professions and family life of a hundered years ago many people are becomming stressed and unsecure.

This is a problem of information, a problem that is turned on its head in MMOs where we face the same issue but see it suface as boredom instead. Players choosing to stop playing after the single player campaign is over or after the first five or so levels.

But this is great news to any crafty coders and internet savvy people out there. The first person to create a community similar to linkedIn and with the functions of Gmail and Google Calendar that works online and from a mobile platform wins.

One community for finding jobs and projects, or workers and qualifications.
That also helps you communicate and keep track of you shopping lists and random tasks. As well as lets the project plan it's resources and taskes.

We could quell the whole problem before it becomes and epidemic. But I don't really think this will happen for some years to come. The problem is that it is too wide a target for investors. "You want people to do all that? With an understandable interface? It will never work...".

It will take a lot of time, and a lot of resources. I'm available for hire by the way... ;)