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	<title>Comments on: Why can&#8217;t my Mac run iPhone apps?</title>
	<atom:link href="http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/feed/" rel="self" type="application/rss+xml" />
	<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/</link>
	<description>designing everything</description>
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		<title>By: Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/comment-page-1/#comment-185</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Wed, 25 Aug 2010 08:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-185</guid>
		<description>A valid point for developers, but not for end users. The SDK for iOS comes with a emulator that does run on Mac&#039;s and has the problems that you pointed out though, so I still can&#039;t find a reason why end users shouldn&#039;t be able to use them natively on OS X.</description>
		<content:encoded><![CDATA[<p>A valid point for developers, but not for end users. The SDK for iOS comes with a emulator that does run on Mac&#8217;s and has the problems that you pointed out though, so I still can&#8217;t find a reason why end users shouldn&#8217;t be able to use them natively on OS X.</p>
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		<title>By: whizkid515</title>
		<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/comment-page-1/#comment-184</link>
		<dc:creator>whizkid515</dc:creator>
		<pubDate>Wed, 25 Aug 2010 01:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-184</guid>
		<description>The iPhone uses a different processor (ARM-based) than a Mac would (either PowerPC or x86/Intel), so you&#039;d have to emulate the ARM platform on a Mac in order for this to be possible. This would cause a huge speed decrease, and would not be very helpful for developers to get a realistic idea of how the app would run on an actual iPhone (i.e. at the iPhone&#039;s native speed).</description>
		<content:encoded><![CDATA[<p>The iPhone uses a different processor (ARM-based) than a Mac would (either PowerPC or x86/Intel), so you&#8217;d have to emulate the ARM platform on a Mac in order for this to be possible. This would cause a huge speed decrease, and would not be very helpful for developers to get a realistic idea of how the app would run on an actual iPhone (i.e. at the iPhone&#8217;s native speed).</p>
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		<title>By: Jesper Bylund &#187; How can I use iPhone apps on my Mac?</title>
		<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/comment-page-1/#comment-162</link>
		<dc:creator>Jesper Bylund &#187; How can I use iPhone apps on my Mac?</dc:creator>
		<pubDate>Thu, 27 May 2010 14:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-162</guid>
		<description>[...] my previous rant about it here.                   JESPERBYLUND.COM - PORTFOLIOBACK TO [...]</description>
		<content:encoded><![CDATA[<p>[...] my previous rant about it here.                   JESPERBYLUND.COM &#8211; PORTFOLIOBACK TO [...]</p>
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		<title>By: Jesper Bylund</title>
		<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/comment-page-1/#comment-98</link>
		<dc:creator>Jesper Bylund</dc:creator>
		<pubDate>Thu, 21 Jan 2010 06:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-98</guid>
		<description>I&#039;d like to think it makes sense. But for some reason Apple hasen&#039;t even said they&#039;re working on it.
Though to be fair, iPhone apps need an iPhone kernel to run.. But since it works in the SDK they could make it work in OS X
in no time at all.

Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to think it makes sense. But for some reason Apple hasen&#8217;t even said they&#8217;re working on it.<br />
Though to be fair, iPhone apps need an iPhone kernel to run.. But since it works in the SDK they could make it work in OS X<br />
in no time at all.</p>
<p>Thanks for the comment!</p>
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		<title>By: Klink</title>
		<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/comment-page-1/#comment-97</link>
		<dc:creator>Klink</dc:creator>
		<pubDate>Wed, 20 Jan 2010 22:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-97</guid>
		<description>This is exactly what I&#039;ve been looking for all day! It makes as much sense as NO picture texting till recently. I should be able to run my apps from my ITUNES!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>This is exactly what I&#8217;ve been looking for all day! It makes as much sense as NO picture texting till recently. I should be able to run my apps from my ITUNES!!!!!!!!!</p>
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		<title>By: Petter</title>
		<link>http://jesperbylund.com/2010/01/05/why-cant-my-mac-run-iphone-apps/comment-page-1/#comment-93</link>
		<dc:creator>Petter</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://jesperbylund.com/?p=393#comment-93</guid>
		<description>I think you&#039;re on something here. I think widgets was a start, and there&#039;s more coming. I&#039;m sure there&#039;s a mod but it&#039;d sure hell be nice if you could download directly! The thing is the apps are made for the resolution 480x320 no more, no less, they&#039;d have to be run in a window that big. But how hard is that? We&#039;ll soon see!</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re on something here. I think widgets was a start, and there&#8217;s more coming. I&#8217;m sure there&#8217;s a mod but it&#8217;d sure hell be nice if you could download directly! The thing is the apps are made for the resolution 480&#215;320 no more, no less, they&#8217;d have to be run in a window that big. But how hard is that? We&#8217;ll soon see!</p>
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