The Aggregated web

11-21-09

What is the next step for web? Where will we be in 3 to 5 years time? What will the new web look like? Let me share a theory with you.

The semantic web is often talked about as the next big shift online. Information marked in smarter ways so things will be infinitely easier to search for. Will the next step for web be the semantic web? Probably not since there is no real technical platform for this. Nothing that has been widely accepted by developers at least. And in web that is really what matters.

No instead we’re already seeing the next step in web but only through the corner of our eye.

The next step in web will be the Aggregated web. Yes, that simple. While we are seeing more and more sites that aggregate feeds about the site or news about the common topic on the site these are really only precursors for the aggregated web. As mobile devices improve and more and more services offer APIs we’ll see a shift from surfing the web to using services and information in real-time in the real world. A huge leap in integration between the real world and the web. In fact, we’re already seeing this trend with the iPhone and stream of Android phones on the market.

Information is simple to find through search today. As more and more services offer open APIs to support different interfaces and devices we’ll see a trend for information to become less tied to design also. Eventually most services and information on the web will be data streams with replaceable layers of interfaces.

So finding information about a topic on your cellphone, tv or laptop will be equally simple and fast. But the visual display of that information will probably differ, both in complexity and according to the users taste.

This will eventually spawn the trend for interesting interfaces aggregating the information you’re looking for, real-time or otherwise, wherever you are. This is why I think the next step for web is the Aggregated web. Services are already popping up in a wide variety of styles and devices, just look at Twitter. When enough interesting services, and enough interesting information, has migrated to this sort of technology the interfaces on the web today will just not matter.

To finish with a situated example; your pen might feed information regarding grammar as you write while your fridge might aggregate special offers from stores near you. Sound like a poor 1950’s vision of the future? Wait, I just got an offer from my local store via Twitter on my iPhone. All these devices really need is upgrade to Android and these examples can be used today.

Welcome to the aggregated web, you heard it here first. ;)

 

Twitter

2010

JesperBylund.com remake

I redid jesperbylund.com, finally hosting it myself.

It includes my portfolio and blog and was designed to be an interactive information sheet about me and my work.


Since all design is iterative I can't be sure this first version will work as intended. Only testing will tell. But since it's based on cognitive processes it should be an interesting website to most visitors.

2009

Tele2.se remakes 09

Tele2.se was relaunched with a new design in Febuary of 09. The new design was created by Cordovan Digital and implemented into the CMS Reddot by myself, Jakob Neander and Tobias Lindman.

The black top was a redesign of the Business part of the site in the summer of 09. Designed once again by Cordovan Digital.

Shattered Alliance

This was my third year project at the University of Skovde. Together with a team of 18 third and fourth year students we designed and implemented everything from the engine up. We had planned a 8 player cooperative shooter with online ranking.

The game was bought by the University and was intended to be used for PR purposes at LAN parties.

Sadly, the engine development was delayed due to changing demands from the University and in the end lighting and core gameplay progression was never fully implemented.

The game was however a great success as in it's final stages it did support online ranking and up to 8 players cooperating over LAN. The University even hosted a compitition in which new students downloaded the games and ranked for most kills during a week. A price was awarded and over 200 students did compete.

2008

Dreamlords the Reawakening

Dreamlords the Reawakening was the follow up on the critical success Dreamlords. Dreamlords never had monetary success and to reboot the brand and still retain the community Lockpick Entertainment created Dreamlords the Reawakening which was something of a cross between a sequel and an extension.

The lore was the same but the game play was not.

Dreamlords the Reawakening was picked up by several publishers and published in three territories. It was commercially successful for about a year before the economic crisis hit us and bankrupted the company.

Dreamlords the Reawakening is still being developed by active community members and former devs.

Dreamlords

Dreamlords was the brain child of a group of student from the university of shoved. It was a unique mix of RTS gaming and web based long term strategy.

The game was released to critical success but we never broke even. Dreamlords also lost a number of developers as the profitability shrank at the same time as interest from other game developers grew.

Grim Breed

Grim Breed was my second year project at the University of Skovde. It was a RTS game designed to be simplistic but offer a unique UI that let players issue complex orders to troops with ease.

The game was severely hampered by an external pathfinding library that we found out to late was not up to the challenge of guiding such a large number of units. The game was a great success for the members of the team and is to this date one of the most successful game projects to come out of UoS.

who am I?

what do I do?

I'm just a really tall guy who happens to love to understand what people do and why.

I fell in love with what engages people early on and decided digital entertainment and products were the way of the future.

I work smart, not hard, to find the details that matter. And I love to see people feel my work without really percieving it.

IF you need this knowledge or the effects of it, I'd be happy to share it with you. Follow or contact me:

I design for interaction. No matter what the product or service.

And I make that interaction fun. Interaction and fun are closely connected, it's harder to create fun without interaction, most people just don't know why.

Ease of use and simplicity is a side effect of designing for interaction, and all my work echo this effect.

Jesper Bylund CV Download my CV

jesper bylund.com