The perpetual generation

07-28-09

A lot of people are talking about the changes that the web and new media are bringing to society at large, while at the same time fashion and all types of designers are digging in our past to find the good points in 30’s and 50’s design.

But let me present a tidbit that guaranteed will haunt you. This generation, this fashion, this snapshot of society in history, will be available in all it’s cultural glory for coming generations until the end of man. Facebook, Google, Youtube and Flickr are making sure that the culture of the early second millennium will be saved in witnesses description (blogs, twitter and articles) video (youtube) and high resolution pictures (flickr) until we stop using digital media.

50’s culture is amazingly alive today because of the availability of pictures and video from the decade. But when the digital material of decades is available on google for searching (possibly filtered by years, or sorted maybe? What do you think?) the game changes. The trends of today might haunt us, but there is no question that whatever we are captured doing or saying will stay with us until we are forgotten by our grand children’s children.

A happy thought no? Our legacy will live for a very long time, we will all achieve that which our forefathers struggled to do. Makes forming our lives the way we want them a bit more important don’t you think?

Free Realms dissapointment

07-28-09

Back from my vacation I stumble upon a weird fact.

Free Realms is platform specific… Now, I don’t understand the technology behind the scenes of Free Realms but it seems to me that when you make  a entry level MMOG that is designed to be free fast and easy to play. You might not want to block out 10% or computer users, namely Mac user.

I just launched the website on my MacBook Pro and simply couldn’t find the play button. No information. No anything. I understand the huge difference between building for one versus two platforms but in a production as large as this and focused on such a low requirements user demographic why would this ever happen? I understand that Age of Conan doesn’t support Mac. But Eve Online and World of Warcraft don’t seem to have a problem making it profitable. Why is Free Realms not on more platforms?

How fast do you want your data?

07-09-09

Media is becoming snippets of entertainment.

Don’t believe me? Check out a few Ted talks or simply watch something good on youtube. The reason I can say this is because the Internet is letting people choose their entertainment on demand. They watch, read and play what they want when they want it.

But since there is a lot more media available then you can ever consume in a lifetime people are choosing to experience what they want now. We see short funny clips, but we might spend hours watching such clips. We also watch high quality TV-series or a new blockbuster movie but not nearly as much as we check blogs or mail.

The point is, media is getting smaller, quicker, more effectively made for individuals. We can either use that knowledge to create content that will appeal to the new customer behaviour or we can fight it and say that the people using content this way are just tech freak pirates anyway.

The early adopters are not copies of the next generation of media consumers, but they do show the trend. It has been that way for the past hundred years with Radio, Cinema and TV. Why would this trend be different?

Google releasing Chrome OS for netbooks

07-08-09

My first thought: “Google OS, great! Go google! Wait, haven’t googles products got steadily less and less stable and good as the company has expanded? oh well…”

Then I realize this is another OS on an already shattered market (PC/laptop). Of course it’s based upon Linux but it doesn’t support a lot of heavy features. Basically it’s made to boot an Internet browser and nothing else.  This is, of course, Google’s stratagem and has been from the start. And I see their point, web apps are steadily taking over functions I used desktop apps for earlier.

But there is a long way to go, web apps are just not responsive enough for smaller tasks, I use notepad, and Things. Programs that are snappy. I haven’t seen anything web based that comes close to them in responsiveness.

Maybe HTML 5 can speed things along.

 

Twitter

2010

JesperBylund.com remake

I redid jesperbylund.com, finally hosting it myself.

It includes my portfolio and blog and was designed to be an interactive information sheet about me and my work.


Since all design is iterative I can't be sure this first version will work as intended. Only testing will tell. But since it's based on cognitive processes it should be an interesting website to most visitors.

2009

Tele2.se remakes 09

Tele2.se was relaunched with a new design in Febuary of 09. The new design was created by Cordovan Digital and implemented into the CMS Reddot by myself, Jakob Neander and Tobias Lindman.

The black top was a redesign of the Business part of the site in the summer of 09. Designed once again by Cordovan Digital.

Shattered Alliance

This was my third year project at the University of Skovde. Together with a team of 18 third and fourth year students we designed and implemented everything from the engine up. We had planned a 8 player cooperative shooter with online ranking.

The game was bought by the University and was intended to be used for PR purposes at LAN parties.

Sadly, the engine development was delayed due to changing demands from the University and in the end lighting and core gameplay progression was never fully implemented.

The game was however a great success as in it's final stages it did support online ranking and up to 8 players cooperating over LAN. The University even hosted a compitition in which new students downloaded the games and ranked for most kills during a week. A price was awarded and over 200 students did compete.

2008

Dreamlords the Reawakening

Dreamlords the Reawakening was the follow up on the critical success Dreamlords. Dreamlords never had monetary success and to reboot the brand and still retain the community Lockpick Entertainment created Dreamlords the Reawakening which was something of a cross between a sequel and an extension.

The lore was the same but the game play was not.

Dreamlords the Reawakening was picked up by several publishers and published in three territories. It was commercially successful for about a year before the economic crisis hit us and bankrupted the company.

Dreamlords the Reawakening is still being developed by active community members and former devs.

Dreamlords

Dreamlords was the brain child of a group of student from the university of shoved. It was a unique mix of RTS gaming and web based long term strategy.

The game was released to critical success but we never broke even. Dreamlords also lost a number of developers as the profitability shrank at the same time as interest from other game developers grew.

Grim Breed

Grim Breed was my second year project at the University of Skovde. It was a RTS game designed to be simplistic but offer a unique UI that let players issue complex orders to troops with ease.

The game was severely hampered by an external pathfinding library that we found out to late was not up to the challenge of guiding such a large number of units. The game was a great success for the members of the team and is to this date one of the most successful game projects to come out of UoS.

who am I?

what do I do?

I'm just a really tall guy who happens to love to understand what people do and why.

I fell in love with what engages people early on and decided digital entertainment and products were the way of the future.

I work smart, not hard, to find the details that matter. And I love to see people feel my work without really percieving it.

IF you need this knowledge or the effects of it, I'd be happy to share it with you. Follow or contact me:

I design for interaction. No matter what the product or service.

And I make that interaction fun. Interaction and fun are closely connected, it's harder to create fun without interaction, most people just don't know why.

Ease of use and simplicity is a side effect of designing for interaction, and all my work echo this effect.

Jesper Bylund CV Download my CV

jesper bylund.com