Sony is officially gimping developers

01-20-09

Kaz Hirai, CEO of Sony Computer Entertainment has just gone on official record stating that Sony was planned from the start to gimp Playstation 3 developers by providing complex and hard-to-use hardware to maintain the longevity of the platform.

“We don’t provide the ‘easy to program for’ console that [developers] want, because ‘easy to program for’ means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?” quote copied from gameindustry.biz

In other words, because the hardware isn’t powerful enough to actually last 10 years, Sony is gimping developers so that it’ll take close to 10 years to use the hardware fully… Great idea Kaz, maybe next generation you can shoot all the developers that report sales of less then 10 million to improve quality.

Read the full story over at gameindustry.biz

The Playstation media center

01-14-09

I’ve been drooling over getting Boxee to centralize my media for a few months. Everyone wants a simple way to use all your media in one place without having to move it around right? Well now it’s possible.

I had never thought about installing Ubuntu on my Playstation 3 before. I already had a computer and didn’t want to mess with my console. It’s great as it is. But then I realized I could install Boxee on ubuntu and use my PS3 as a media center… It’s made for this type of media use, it’s just not as good as Boxee. Or Ubuntu.

Shortly after this realisation I found that installing Ubuntu doesn’t change anything on my PS3 except take up some HDD space. Well I have a few GB’s over anyway. So there is no risk (PS3 backup before installing and your set to go) then install Ubuntu. It works. Everything works. Damnit, so simple. Install Boxee, damn. Works like a charm.

So now I’m the owner of a Playstation 3, including media center functionality such as streaming my music and video library form my Vista PC, my music from last.fm and series from Hulu. I can still play playstation games AND other games such as Eve Online.

Why didn’t I think about this before?

There is no excuse anymore, if you don’t own a PS3 buy one. This is the cheapest possible home PC running Ubunutu. It just happens to be silent, media expert and BluRay compatible as well. Why do I even own a PC anymore? I use it as a footrest.

Still, the Playstation 3 is a weird machine. It’s NOT the ultimate home console, but it just might be the ultimate home media computer.

iPhone gaming platform

01-13-09

The iPhone is here to stay. With over 10 million units sold the product is one of the most successful mobile computing products ever. Nokia and Sony Ericsson may sell a lot more phones but certainly not per model.

What makes the iPhone so special? Well it was first with Apple’s ingenious touch interface which has set the standard for a generation to come. But besides the initial shock of a good UI for mobiles the staying factor for iPhone is the application store. Or should I say Apple’s solution for including developers in the process.

Developers can buy cheap SDKs, build almost what they want and then sell their products for great margins through Apple’s store. This makes quality high, prices low and the incentive for developers volcanic. No matter what other mobile companies are doing they won’ catch up without an enormous amount of software that can sway the public. This is a hard trial for the much anticipated Android platform from google.

There are some successful games for the iPhone already, and expect to see a lot more as developers stop looking at what they can do and go back to designing what will actually be FUN on an iPhone.

The real question in this situation really has to be: why is the iPhone the first arena where this system for development has been put in use and why aren’t other companies (Sony, Nintendo, Nokia, Microsoft) jumping on the chance to produce a similar development chain for other or competing platforms?

Steam isn’t far off. Unity is more or less there, even for the iPhone. Android? Running free without design or visual appeal, NOT a strategy that will work in the modern software world. Let’s hope for the best, I’m downloading an SDK asap.

 

Twitter

2010

JesperBylund.com remake

I redid jesperbylund.com, finally hosting it myself.

It includes my portfolio and blog and was designed to be an interactive information sheet about me and my work.


Since all design is iterative I can't be sure this first version will work as intended. Only testing will tell. But since it's based on cognitive processes it should be an interesting website to most visitors.

2009

Tele2.se remakes 09

Tele2.se was relaunched with a new design in Febuary of 09. The new design was created by Cordovan Digital and implemented into the CMS Reddot by myself, Jakob Neander and Tobias Lindman.

The black top was a redesign of the Business part of the site in the summer of 09. Designed once again by Cordovan Digital.

Shattered Alliance

This was my third year project at the University of Skovde. Together with a team of 18 third and fourth year students we designed and implemented everything from the engine up. We had planned a 8 player cooperative shooter with online ranking.

The game was bought by the University and was intended to be used for PR purposes at LAN parties.

Sadly, the engine development was delayed due to changing demands from the University and in the end lighting and core gameplay progression was never fully implemented.

The game was however a great success as in it's final stages it did support online ranking and up to 8 players cooperating over LAN. The University even hosted a compitition in which new students downloaded the games and ranked for most kills during a week. A price was awarded and over 200 students did compete.

2008

Dreamlords the Reawakening

Dreamlords the Reawakening was the follow up on the critical success Dreamlords. Dreamlords never had monetary success and to reboot the brand and still retain the community Lockpick Entertainment created Dreamlords the Reawakening which was something of a cross between a sequel and an extension.

The lore was the same but the game play was not.

Dreamlords the Reawakening was picked up by several publishers and published in three territories. It was commercially successful for about a year before the economic crisis hit us and bankrupted the company.

Dreamlords the Reawakening is still being developed by active community members and former devs.

Dreamlords

Dreamlords was the brain child of a group of student from the university of shoved. It was a unique mix of RTS gaming and web based long term strategy.

The game was released to critical success but we never broke even. Dreamlords also lost a number of developers as the profitability shrank at the same time as interest from other game developers grew.

Grim Breed

Grim Breed was my second year project at the University of Skovde. It was a RTS game designed to be simplistic but offer a unique UI that let players issue complex orders to troops with ease.

The game was severely hampered by an external pathfinding library that we found out to late was not up to the challenge of guiding such a large number of units. The game was a great success for the members of the team and is to this date one of the most successful game projects to come out of UoS.

who am I?

what do I do?

I'm just a really tall guy who happens to love to understand what people do and why.

I fell in love with what engages people early on and decided digital entertainment and products were the way of the future.

I work smart, not hard, to find the details that matter. And I love to see people feel my work without really percieving it.

IF you need this knowledge or the effects of it, I'd be happy to share it with you. Follow or contact me:

I design for interaction. No matter what the product or service.

And I make that interaction fun. Interaction and fun are closely connected, it's harder to create fun without interaction, most people just don't know why.

Ease of use and simplicity is a side effect of designing for interaction, and all my work echo this effect.

Jesper Bylund CV Download my CV

jesper bylund.com