Web 3.0

09-30-08

The next step in web development has been claimed to be the semantic web, sounds great but I think we’re a few steps away from that. The next step I believe will be to integrate web services seamlessly into our user experience, essentially making them part of our everyday lives without gluing us to the screen with 789 tabs open.

Enter Ubiquity, the command line interface that lets you use all web service functions from a standard browser window. Check it out, the example video will blow your mind.

http://labs.mozilla.com/2008/08/introducing-ubiquity/

Little Big Planet is not that original

09-28-08

Games have been under attack for a long time from gamers and game media for being unoriginal. Developers have been harassed for not trying new things while developing costs keep increasing forcing publishers to stick more and more to the tried and true formulas.

A few noteworthy games such as Spore have broken this mold and have been, rightly so, highly acclaimed for innovation. Another greatly anticipated title that is applauded for innovation is little big planet. Media Molecules astonishingly universal cloth toy platform game that is more then half level editor.

I need to be honest here, without ever playing LPB I’m in love with the game. I’ve preordered it with a bundled PS3 just to play it as soon as possible. Something I’ve never done before. But is it really that original?

Actually no. But that doesn’t matter, because the thing is that it’s the gaming press that is highly unoriginal.

The reason I’m kicking the press is that, while LPB looks like it’s going to be a great game, the innovation that Media Molecule is bringing to the table has absolutely nothing to do with the game part of LPB at all. The innovation is that they’ve sliced the world editor into the gameplay itself and making it (hopefully) fun to create and share work. The game itself is more or less just a cooperative version of Mario. But in the package is all the freedom and never ending entertainment that we are used to finding in blogs and on youtube.

I have high hopes that Media Molecule has pulled this off, creating the first MMO “game platform” platform game.

Warhammer Online guild

09-26-08

I started a guild in WAR yesterday. So far I’m pretty impressed by the fact that there is actually incentive to do so in WAR. Guilds level up and give skills and features for all members to brag about.

This might be the first guild/convergence/corporation/whatever that I actually feel inclined to be active in. More on this as it develops. ;)

Cloud based computing

09-26-08

The cloud based computing term is thrown around a lot on the web these days. While we wait for a completely cloud based computer to be released (www.cloudo.com) we’ll have to make do with what we’ve got. This is my rundown of how I solve the common everyday problems.

I bought an Asus EEE pc. It’s great, it’s small, it has battery life and a full qwerty keyboard. The biggest problem is the OS (xandros) which I can thankfully replace with a proper one (ubuntu, xp is to slow). But it still doesn’t have the kind of power I’m getting used to while at my computer.

Sure for office work I mostly use google documents, and for storing images (if I needed to) I have picasa or flickr or oosah or a million other services. But what I really want is a place to put all those things that I want to keep with me. Bookmarks, notes, files and so on. Google had most of these needs covered with google bookmarks and google notebook, but Google have yet to release their fabled online drive. And they also messed things up when they released Chrome, which is a great browser, that doesn’t support it’s own products such as bookmarks!?! Way to go Google, your age is showing. Is this the first step towards becoming Microsoft? Seems to be.

But lo! Saving the day a small upstart called Drop Box smashes into my life and makes things work. Drop Box is a small program or online interface that lets you sync a folder on your computer with an online storage space. It runs in the background, doesn’t take up any RAM (a lot of bandwidth though if you handle a lot of files) lets you sync the folder to an unlimited number of computers (windows, mac or linux) and has no file size limits. Sounds awesome? It is.

But whats the catch? Well, drop box is still in development and you can only sign up for 2GBs of storage… Sure, their free and that’s great. But I was hoping for more. This is a service I’d be happy to pay for though.

 

Twitter

2010

JesperBylund.com remake

I redid jesperbylund.com, finally hosting it myself.

It includes my portfolio and blog and was designed to be an interactive information sheet about me and my work.


Since all design is iterative I can't be sure this first version will work as intended. Only testing will tell. But since it's based on cognitive processes it should be an interesting website to most visitors.

2009

Tele2.se remakes 09

Tele2.se was relaunched with a new design in Febuary of 09. The new design was created by Cordovan Digital and implemented into the CMS Reddot by myself, Jakob Neander and Tobias Lindman.

The black top was a redesign of the Business part of the site in the summer of 09. Designed once again by Cordovan Digital.

Shattered Alliance

This was my third year project at the University of Skovde. Together with a team of 18 third and fourth year students we designed and implemented everything from the engine up. We had planned a 8 player cooperative shooter with online ranking.

The game was bought by the University and was intended to be used for PR purposes at LAN parties.

Sadly, the engine development was delayed due to changing demands from the University and in the end lighting and core gameplay progression was never fully implemented.

The game was however a great success as in it's final stages it did support online ranking and up to 8 players cooperating over LAN. The University even hosted a compitition in which new students downloaded the games and ranked for most kills during a week. A price was awarded and over 200 students did compete.

2008

Dreamlords the Reawakening

Dreamlords the Reawakening was the follow up on the critical success Dreamlords. Dreamlords never had monetary success and to reboot the brand and still retain the community Lockpick Entertainment created Dreamlords the Reawakening which was something of a cross between a sequel and an extension.

The lore was the same but the game play was not.

Dreamlords the Reawakening was picked up by several publishers and published in three territories. It was commercially successful for about a year before the economic crisis hit us and bankrupted the company.

Dreamlords the Reawakening is still being developed by active community members and former devs.

Dreamlords

Dreamlords was the brain child of a group of student from the university of shoved. It was a unique mix of RTS gaming and web based long term strategy.

The game was released to critical success but we never broke even. Dreamlords also lost a number of developers as the profitability shrank at the same time as interest from other game developers grew.

Grim Breed

Grim Breed was my second year project at the University of Skovde. It was a RTS game designed to be simplistic but offer a unique UI that let players issue complex orders to troops with ease.

The game was severely hampered by an external pathfinding library that we found out to late was not up to the challenge of guiding such a large number of units. The game was a great success for the members of the team and is to this date one of the most successful game projects to come out of UoS.

who am I?

what do I do?

I'm just a really tall guy who happens to love to understand what people do and why.

I fell in love with what engages people early on and decided digital entertainment and products were the way of the future.

I work smart, not hard, to find the details that matter. And I love to see people feel my work without really percieving it.

IF you need this knowledge or the effects of it, I'd be happy to share it with you. Follow or contact me:

I design for interaction. No matter what the product or service.

And I make that interaction fun. Interaction and fun are closely connected, it's harder to create fun without interaction, most people just don't know why.

Ease of use and simplicity is a side effect of designing for interaction, and all my work echo this effect.

Jesper Bylund CV Download my CV

jesper bylund.com