JESPERBYLUND.COM - LIFESTREAM
05-13-08
I had an idea a few years ago about why societies fail. I was reading about the Roman empire and realized, as so many before me, that there was a colossal change in culture before the empire started so stagnate and eventually die.
The culture changed from individual responsibility and brutal competition to belief in centralized systems and an almost spoiled attitude.
I had another idea not long ago about values being passed between generations. A hundred years ago families lived together in close proximity. The family was the central unit instead of the individuals of today. While I’m a froth-mouthed defender of individualism I do realize that this has ramifications. When families lived so close together soft values (human interaction, family history, family connections, work ethic and so on) were transferred between generations.
Quite possibly to the dismay and hardship of many individuals and ideas, not least science.
Today this proximity is lost, and while it does make things lite paradigm changes a lot easier it also strains peoples ability to learn soft values.
These basic knowledges that are not quite facts but certainly important are lost between generations. This leads to quicker cultural changes. It could also lead us to the culture of slacking that was a factor in the destructions of Rome.
There are some large if’s in this rant. But as I said, it’s an idea. No don’t be a slacker, make up your own mind and let me know!
JESPERBYLUND.COM - PORTFOLIO
JesperBylund.com remake
I redid jesperbylund.com, finally hosting it myself.
It includes my portfolio and blog and was designed to be an interactive information sheet about me and my work.
Since all design is iterative I can't be sure this first version will work as intended. Only testing will tell. But since it's based on cognitive processes it should be an interesting website to most visitors.
Tele2.se remakes 09
Tele2.se was relaunched with a new design in Febuary of 09. The new design was created by Cordovan Digital and implemented into the CMS Reddot by myself, Jakob Neander and Tobias Lindman.
The black top was a redesign of the Business part of the site in the summer of 09. Designed once again by Cordovan Digital.
Shattered Alliance
This was my third year project at the University of Skovde. Together with a team of 18 third and fourth year students we designed and implemented everything from the engine up. We had planned a 8 player cooperative shooter with online ranking.
The game was bought by the University and was intended to be used for PR purposes at LAN parties.
Sadly, the engine development was delayed due to changing demands from the University and in the end lighting and core gameplay progression was never fully implemented.
The game was however a great success as in it's final stages it did support online ranking and up to 8 players cooperating over LAN. The University even hosted a compitition in which new students downloaded the games and ranked for most kills during a week. A price was awarded and over 200 students did compete.
Dreamlords the Reawakening
Dreamlords the Reawakening was the follow up on the critical success Dreamlords. Dreamlords never had monetary success and to reboot the brand and still retain the community Lockpick Entertainment created Dreamlords the Reawakening which was something of a cross between a sequel and an extension.
The lore was the same but the game play was not.
Dreamlords the Reawakening was picked up by several publishers and published in three territories. It was commercially successful for about a year before the economic crisis hit us and bankrupted the company.
Dreamlords the Reawakening is still being developed by active community members and former devs.
Dreamlords
Dreamlords was the brain child of a group of student from the university of shoved. It was a unique mix of RTS gaming and web based long term strategy.
The game was released to critical success but we never broke even. Dreamlords also lost a number of developers as the profitability shrank at the same time as interest from other game developers grew.
Grim Breed
Grim Breed was my second year project at the University of Skovde. It was a RTS game designed to be simplistic but offer a unique UI that let players issue complex orders to troops with ease.
The game was severely hampered by an external pathfinding library that we found out to late was not up to the challenge of guiding such a large number of units. The game was a great success for the members of the team and is to this date one of the most successful game projects to come out of UoS.
JESPERBYLUND.COM - ABOUT ME
who am I?
what do I do?
I'm just a really tall guy who happens to love to understand what people do and why.
I fell in love with what engages people early on and decided digital entertainment and products were the way of the future.
I work smart, not hard, to find the details that matter. And I love to see people feel my work without really percieving it.
IF you need this knowledge or the effects of it, I'd be happy to share it with you. Follow or contact me:
I design for interaction. No matter what the product or service.
And I make that interaction fun. Interaction and fun are closely connected, it's harder to create fun without interaction, most people just don't know why.
Ease of use and simplicity is a side effect of designing for interaction, and all my work echo this effect.
Download my CV