Capturing the Online Games Market

2008 Feb 27 No Responses Tags: , , , , ,

As I posted about earlier the web 2.0 applications are forerunners to a new type of game development market that is opening up online. Namely online games of which the flash games are currently most famous and seems to be the default platform in the foreseeable future.

Two large companies are apparently aware of this development as Ubisoft and Garage games have both already started delivering for the platform. While Garage games game platform is a closed network that relies on a plugin download they already have advanced 3D games up and running. Visit InstantAction and have a look.
Ubisofts upcoming Heroes of Might and Magic: Kingdoms might be delivered through flash, but it is to early to tell will HOMMK.

Time will tell but if I were a large publishing house today I’d try like hell to push Adobe to release open GL or direct X support with flash.

Read the previous post for more on the point.


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Web 2.0 and twitter especially

2008 Feb 27 No Responses Tags: , , , ,

If you’ve missed it by some chance web 2.0 applications are taking over the world. Not only are over a billion people online more or less constantly but more and more people are using web 2.0 apps to do work and day to day tasks.

This is a market that is a lot bigger then the games industry and since it is rapidly becoming the default state of entertainment (190 million users visit youtube each week) more game developers should be aware. Raph Koster is aware of this and is receiving flak and praise from around the internet, his latest discussion that we are loosing ground against flash games can be found here: Koster: “The web is kicking the console industry’s ass”

This might seem extreme to a lot of gamers and game developers but it is really where games were going all along. Games spearheaded the invasion of application for the PC back in the late 80ies early 90ies. Now the same people who saw the benefits of digital offices are moving these applications online. Why shouldn’t games be online as well?

And NO, a 6GB download for an MMO is NOT an online game.

Before flash releases support for 3D acceleration we’re stuck using plug-ins that most people wont download or 2D games that just aren’t as impressive today as in the golden age of NES.

But in the mean time, check out Twitter and Remember The Milk and maybe you’ll get a clue as to what the industry will be doing in 5 years.

I’ll post about games that are already taking the plunge later today.


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Wii problem? meh…

2008 Feb 22 No Responses Tags: , , , , , ,

A lot of reviewers and gamers are starting to complain about a problem that was obvous over a year ago. There are no games for the Wii.

I don’t understand this, I love my Wii. I love it as much as I love my Ipod. I look forward to turning it on, listening to the gloing-gloing theme, and messing around in the menu and settings. I use it for at least 5 minutes a month and it was totally worth the never, even once, cut price.

Well, I’ll be off now. I’m busy playing games and watching Blu-Ray movies on my PS3…


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Weekly rant

2008 Feb 22 No Responses Tags:

Blizzard VP says that players would feel cheated if they introduced micropayments in World of Warcraft. This is about as dumb a report as I’ve ever seen… NO? Really? Why would they feel cheated just because they spent $300+ grinding to earn their epic gear and along comes a spoiled kid n00b and buys a complete set his first day.
Why would they feel cheated? Just the fact that Blizzards VP actually had to say this says a lot about the normal level of awareness about game design.
I know that many companies are only just waking up to the fact that more designers are needed to spot these problems early on. But I am still astounded each time someone excretes one of these ideas.

Yahtzee stole the show at GDC with another brilliant Zero Punctuation. Yes it’s crass, yes it’s cheap, but he’s also right on the money and one should never underestimate the power of really short entertainment.


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Another line of work

2008 Feb 13 No Responses Tags: , , , , , ,

So, after encouragement from Ole Herbjørnsen at Funcom, I’ve started playing World of Warcraft again. This time with the aim to max level a character and analyze the various systems I find on the way.

Now I’ve played WoW at least four times before. And the start of this character was no different, it was boring. Really boring. But then at around level 15 something previously unknownst to me happened.
I was enjoying myself!
Not the actual gameplay though, the fighting and grinding was still boring. But I started enjoying traveling through the world. The world itself in WoW is quite beautiful with it’s five year old graphical style and the vastness and continuity of it really got to me. But instances and fighting… Let me give you an example:

Last night I had planned with a few of my friends to play Wailing Caverns, a horde instance in the barrens. It is the second instance for players playing the more colorful horde side of WoW.

But after dinner I found myself procrastinating, a lot. Even doing dishes!
Eventually my girlfriend Caroline prodded me:
“Weren’t you supposed to play an instance with the guys?”
“…yes…” *sigh* “do I have to?”
“erh… I’m not sure you should pay for this game.”

I did play WC, I did enjoy doing something with the guys. But I’m glad I have a few hours yet before I have to do it again. The basic gameplay in MMO’s has got to change. Not many people can actually enjoy the one-click combat.


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Duke Nukem or Prostitution games?

2008 Feb 07 No Responses Tags: , , , , , ,

According to Kotakuit seems like Duke Nukem Forever will actually launch. This year. Seriously.
Wouldn’t it be awesome if this game launched, sold 10 million copies and was the best shooter ever? Every publisher would have to rethink their strategies and developers worldwide would be stunned.

A friend of mine was very recently made Junior Game Designer at Avalanche, I was talking to him today when he mentioned a discussion he was having on games about difficult subjects. Really difficult. He was playing with the idea of creating a game about prostitution or pedophilia. He was struggling with the problem that he’s learned that games are supposed to be fun. And making prostitution or pedophilia fun might not be everyones cup of tea.

I’ve been having thoughts about this for some time and I think that Raph Koster seems to be on the same track as me. Games don’t need to be fun. Most games on the market aren’t fun, think about gears of war or Mass Effect. They aren’t fun, they are entertaining for sure, but not fun exactly.
Maybe it’s because we still use the name games that we’ve narrowed our scope to just fun, maybe we should call it interactive entertainment instead. The term sums up our industry a lot better, Brain training is not fun, but it is entertaining.
Games, or interactive entertainment, should be engaging.

And nothing is stopping the most heinous acts from becoming engaging, give a player a perfect control and the order to perform a gruesome act they will quite possibly do it. But they will quite possibly also experience completely different feelings than fun. Hopefully at least.
But to let this happen we need to let go of all the bells and whistles we are using to create fun today. Maybe rape should not be awarded with points. Maybe it shouldn’t be awarded at all. But should we shy away from letting the player do it? Certainly not. We are after all, trying to engage peoples feelings and thoughts through our art, and they must perform the actions.

This is interactive entertainment after all!


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